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Physics 11 Final Exam Outline Kinematics -Identify the frame of reference for a given motion and to distinguish fixed and moving frames -Identify and investigate questions that arise from practical problems/issues involving motion         define distance, displacement, speed, and velocity define operationally constant velocity define acceleration define operationally constant acceleration create pictorial representations to analyse practical problems involving motion differentiate between scalar and vector quantities create motion diagrams for various motions use motion diagrams to draw velocity and acceleration vectors for various motions -Use vectors to represent position, displacement, velocity, and acceleration         define scalar and vector identify scalars and vectors multiple a vector by a scalar resolve a vector into two orthogonal components using a diagram and/or trigonometry write equations describing the addition of two or more vectors write equations describing the subtraction of two vectors add or subtract vectors using scaled vector diagrams and/or trigonometry identify the resultant vector on a vector diagram -Analyse word problems, solve algebraically for unknowns, and interpret patterns in data -Analyse and describe vertical motion using the principles of kinematics  solve a range of problems for objects with constant acceleration due to gravity involving  displacement  time  initial velocity  final velocity  acceleration  construct displacement-versus-time graphs for constant velocity and constant acceleration situations  solve problems involving  displacement  time  average velocity  solve a range of problems for objects with constant acceleration involving  displacement  time  initial velocity  final velocity  acceleration  use a displacement-versus-time graph to determine  displacement and distance  average velocity and  instantaneous velocity speed and speed  construct velocity-versus-time graphs, based on data from various sources  use velocity-versus-time graphs to determine  velocity  displacement  average velocity  use velocity-versus-time graphs to determine acceleration, given appropriate data Dynamics -Apply Newton's laws of motion to explain inertia and the relationships among force, mass, and acceleration -Analyze natural and technological systems to interpret and explain their structure and dynamics state Newton’s 1st law of motion illustrate Newton’s 1st law with examples define inertia differentiate between inertial and non-inertial frames of reference state Newton’s 2nd law of motion illustrate Newton’s 2nd law with examples use Newton’s second law to solve problems that involve  net force  mass  acceleration  apply Newton’s laws and the concepts of kinematics to solve problems         differentiate between contact and non-contact forces  define weight  define acceleration due to gravity  compare different accelerations due to gravity on different planets  define static friction  define kinetic friction  define normal force  define coefficient of friction  recognize the relationship between force due to friction and the strengths of normal force and coefficient of friction  solve problems with objects sliding on horizontal surfaces, involving  force of  coefficient of  normal friction friction force  create free-body diagrams for use in solving problems -Use vectors to represent forces         describe force as a vector quantity resolve a force into two orthogonal components determine the magnitude and direction of a force, given its two orthogonal components use a vector component of a force to solve problems involving Newton’s 2 nd law of motion and the concepts of kinematics determine the net force from two or more forces solve a variety of problems related to unbalanced forces (e.g. sliding objects) solve a variety of problems related to unbalanced forces (e.g. Atwood’s machine) solve a variety of problems related to unbalanced forces (e.g. inclined planes) Momentum & Collisions -Apply quantitatively the law of conservation of momentum to one-dimensional collisions and explosions -Determine which laws of conservation, momentum, and energy are best used to analyse and solve particular real-life problems in elastic and inelastic interactions               state Newton’s 3rd Law of Motion Illustrate Newton’s 3rd Law of Motion with examples define momentum solve a variety of problems involving  momentum  mass  velocity define impulse (i.e., change in momentum) solve a variety of problems involving  momentum  impulse  net  time force recognize that momentum and impulse are vector quantities identify and compare momenta of common objects give examples of situations involving momentum and impulse define the term closed, isolated system state the law of conservation of momentum for closed, isolated systems solve problems, using the law of conservation of momentum in one dimension (e.g., inelastic collisions and explosions) to determine  momentum  impulse  velocity  mass analyse conservation of momentum in two dimensions for situations involving two objects in an oblique collision or an object exploding into no more than three fragments, solve problems to determine  momentum  mass  velocity  impulse draw scaled vector diagrams that represent conservation of momentum for situations involving two objects in a collision or an object exploding into no more than three fragments Energy -Recognize the main forms of energy and be able to perform calculations involving the law of conservation of energy  define work in terms of force and displacement  solve a variety of problems involving  work  force  displacement  determine graphically the amount of work done on objects by constant or linearly varying forces  define energy  define kinetic energy  solve a variety of problems involving  kinetic  mass  velocity energy  define gravitational potential energy  solve a variety of problems involving  gravitational potential  mass  acceleration due to  height above reference energy gravity point  differentiate between kinetic energy and gravitational potential energy, and give examples of each  relate energy change to work done (i.e. work-kinetic energy theorem)  state the law of conservation of energy  solve problems involving a variety of situations (e.g., falling objects, sliding objects, roller coasters), using the law of conservation of energy to determine  gravitational potential  total mechanical  kinetic energy energy energy  determine which laws of conservation, momentum, and energy are best used to analyse and solve particular real-life problems in elastic and inelastic interactions Waves -Describe the production, characteristics, and behaviours of longitudinal and transverse mechanical waves -Explain qualitatively and quantitatively the phenomena of wave interference, diffraction, reflection and refraction, and the Doppler-Fizeau effect -Compare and describe the properties of electromagnetic radiation and sound -Describe how sound and electromagnetic radiation, as forms of energy transfer, are produced and transmitted  define three types of waves, particularly  mechanical  electromagnetic       matter wave define three types of mechanical waves, providing examples, particularly  transverse  longitudinal  surface describe the properties associated with waves, including  amplitude  frequency  period  wavelength  phase  speed describe and give examples of the following wave phenomena and the conditions that produce them:  reflection  refraction  diffraction  interference  Doppler(superpositio Fizeau n principle) shift  polarization in addition to other forms of electromagnetic waves, identify from an appropriate diagram the visible light portion of the electromagnetic spectrum define compression and rarefaction of a sound wave -Apply the universal wave equation to explain and predict the behaviour of waves -Apply the laws of reflection and the laws of refraction to predict wave behaviour  use the universal wave equation to solve problems involving  speed  frequency (period)  wavelength  use Snell’s law to solve problems involving  angle of incidence  angle of refraction  indices of refraction  define critical angle.  calculate the speed of light in a particular medium.