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Types of Learning  Habituation: simple type: progressive decrease in response.  Classical conditioning: classic S-R connective associations.  Operant conditioning: associations between response and reinforcement.  Observational learning: see and (may) do; Reinforcement secondary to learning. Learning Alteration in behavior/understanding as result of an encountered experience.  Excludes effects due to factors such as fatigue, drugs, maturation, disease, injury. Habituation  Is a decrease in R (response) to a stimulus that is repeatedly presented.  A two step process:  Orienting response— attention is directed toward the object.  Habituate— a decrease in the orienting response. Classical (Pavlovian) Conditioning  Basic-- Unconditioned Response (reflex).  UCS-- unconditioned stimulus (natural).  UCR-- unconditioned response (elicited) by UCS).  UCS---------------->UCR. Classical Conditioning  Conditioned Response-- pair a “neutral” stimulus with UCS.  CS + UCS UCR  Repeat pairing n times.  CSCR  It is now a learned response. Associated Phenomena (Applies to Operant Conditioning As Well)  Extinction  Stimulus Generalization  Stimulus Discrimination: additional learning  Spontaneous Recovery Arrangement Effects Acquisition  Delayed: UCS------------------>UCR CS----------------------- Trace: UCS ---------->UCR CS------ Simultaneous: UCS------------------>UCR CS ----------------- Backward UCS-----CS ---------->UCR Operant Conditioning  First identified by Thorndike in law of effect- responses which produce satisfying results strengthen stimulus-response (SR) connections.  Puzzle box-- cats. Operant Conditioning  B.F. Skinner  Skinner Box  Operant-- an emitted response R S(box) R-----> reinforcer R  repeat n times  S-------->R (learned behavior) Reinforcement-- a Stimulus Which Increases Probability of Response  Constant/continuous:be havior reinforced for every “correct” response  Partial/intermittent:  Variation in reinforcement for each “correct” response  Leads to rapid acquisition  Leads to increased resistance to extinction Partial/Intermittent  Ratio-- based on number of responses  Interval- based on time between responses  Ratio or interval: either schedule can be fixed or variable  Fixed-- constant pattern  Variable-- irregular pattern Reinforcement: behavior is determined by its consequences  Positive reinforcement:  when added (by that R), strengthens occurrence of R.  Negative reinforcement:  when removed (by that R), strengthens the occurrence of R Both have effect of increasing occurrence of R  Positive:  Negative:  Praise  Money  Tokens (token economy)  candy/food  Withdrawal of shock nagging anxiety Punishment  -- Elimination of R (outcome of R is unfavorable).  Transient effect.  Produces anxiety, stress, dislike of punishing.  Effects less predictable. Reinforcement vs. Punishment    1. 2. Reinforcement: acquisition. Punishment: elimination. The behavior results in: Positive: add or introduce element. Negative: element is withdrawn. Reinforcement vs. Punishment     + Reinforcement = behavior produces ST desirable. + Punishment = behavior produces ST undesirable. - Reinforcement = behavior produces ST desirable. - Punishment = behavior produces ST undesirable. Reinforcement vs. Punishment  Positive: Rein = increased probability acquisition. Pun = decreased probability of repetition.  Negative: Rein = increased probability acquisition. Pun = decreased probability of repetition. Observational Learning  Model (acting) + observer = learned R.  Occurs w/o reinforcement. Reinforcement may facilitate performance (not learning).  Bobo doll: aggressive behavior.  Some watched, others did not; Later were frustrated in same room. Observational Learning  Results:  Similar, but 3 IV conditions live model filmed model cartoon model  DVs: amount aggressive behavior; specificity of R Processes  Attention  Retention  Motor reproduction  Motivation Reciprocal Determinism  Interaction cause-effect model of behavior  P (beliefs, motives, disposition)  E (rewards, structure)  B (behavior of P)  Each interact with the other to produce behavior
 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                            