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		                * Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
Artificial Intelligence Critique Deus Ex: Machina AI Used in the Game  NPCs   Robotics    Conversations Sentry Droids Turrets Enemies  Cues AI Techniques  Aural & Visual Events  Weapons    NPC Speech     Drawing Firing Distress Screams Environment Footsteps AI Techniques   “I built an audio/visual event manager into the Unreal engine so NPCs could detect things like footsteps, gunshots, smashed windows, objects hitting the ground, drawn weapons, screams, distress, etc. -- and more importantly, it could distingish between them. I also wrote behaviors for the NPCs so they could react appropriately to these events.” http://www.planetdeusex.com/features/interviews/martin/ Tools Used to Implement AI  Unreal Engine    UnrealED   AI pathfinding Beefed-Up States UnrealScript Visual C++ Strengths & Weaknesses     NPCs Notice Changes within Environment Set Number of NPCs NPC Dialogue Varied Attacks   Poor Peripheral Vision Only One Weapon Per NPC (usually) AI’s Affect on Game Play  Not Too Overpowering   Limited Area of Affect NPC Dialogues Much More Interesting  Storyline Has A Lot to do With This