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Introduction & Architecture Refresher CS 519: Operating System Theory Computer Science, Rutgers University Instructor: Thu D. Nguyen TA: Xiaoyan Li Spring 2002 Logistics Instructor: Thu D. Nguyen Office: CoRE 326 Office Hours: TDB TA: Xiaoyan Li Office: Hill 411 Office Hours: 8-10pm Resources http://paul.rutgers.edu/cs519/S02/ dcs_416@email.rutgers.edu Computer Science, Rutgers 2 CS 519: Operating System Theory Course Overview Goals Deeper understanding of OS and the OS/architecture interface/interaction A little on distributed/parallel OS Prerequisites Undergraduate OS and architecture courses Good programming skills in C and UNIX Computer Science, Rutgers 3 CS 519: Operating System Theory Course Overview Structure: Each major area Review basic material Read and discuss papers to understand advanced issues Must read assigned papers before lecture Must participate in class discussion Several programming assignments Significant project Midterm and final exams Computer Science, Rutgers 4 CS 519: Operating System Theory Textbooks - Required William Stallings. Operating Systems: Internals and Design Principles, Prentice-Hall, 1998. (Third Edition) Papers Most available from the web Others accessible from the library IRIS Reserve Desk Computer Science, Rutgers 5 CS 519: Operating System Theory Topics Processes, threads, and synchronization Virtual memory I/O and file system Communication Processor scheduling Transactions Distributed file systems Parallel and real-time scheduling Cluster memory management OS structure and organization Current research topics Computer Science, Rutgers 6 CS 519: Operating System Theory Project Goals Learn to design, implement, and evaluate a significant OS-level software system Improve systems programming skills: virtual memory, threads, synchronization, sockets Structure 2 options: standard project or self-defined independent project Small teams (3 students per team) Written project report Possibly 15-minute oral presentation of final report Computer Science, Rutgers 7 CS 519: Operating System Theory Grading Midterm 20% Final 30% Programming assignments 20% Project 30% Community 0% Automatic I if don’t summarize 75% of papers before class Automatic I if cannot document convincingly 2 questions/issues brought up before class that led to good discussions Computer Science, Rutgers 8 CS 519: Operating System Theory Today What is an Operating System? Stallings 2.1-2.4 Architecture refresher … Computer Science, Rutgers 9 CS 519: Operating System Theory What is an operating system? application (user) operating system hardware A software layer between the hardware and the application programs/users which provides a virtual machine interface: easy to use (hides complexity) and safe (prevents and handles errors) Acts as resource manager that allows programs/users to share the hardware resources in a protected way: fair and efficient Computer Science, Rutgers 10 CS 519: Operating System Theory How does an OS work? application (user) system calls upcalls commands interrupts hardware independent OS hardware dependent hardware Receives requests from the application: system calls Satisfies the requests: may issue commands to hardware Handles hardware interrupts: may upcall the application OS complexity: synchronous calls + asynchronous events Computer Science, Rutgers 11 CS 519: Operating System Theory Mechanism and Policy application (user) operating system: mechanism+policy hardware Mechanisms: data structures and operations that implement an abstraction (e.g. the buffer cache) Policies: the procedures that guide the selection of a certain course of action from among alternatives (e.g. the replacement policy for the buffer cache) Traditional OS is rigid: mechanism together with policy Computer Science, Rutgers 12 CS 519: Operating System Theory Mechanism-Policy Split Single policy often not the best for all cases Separate mechanisms from policies: OS provides the mechanism + some policy applications contribute to the policy Flexibility + efficiency require new OS structures and/or new OS interfaces Computer Science, Rutgers 13 CS 519: Operating System Theory Architecture Refresher Basic computer structure CPU Memory memory bus I/O bus disk Computer Science, Rutgers Net interface 15 CS 519: Operating System Theory von Neumann Machine The first computers (late 40’s) were calculators The advance was the idea of storing the instructions (coded as numbers) along with the data in the same memory Crux of the split between: Central Processing Unit (CPU) and Memory Computer Science, Rutgers 16 CS 519: Operating System Theory Conceptual Model Addresses of memory cells CPU + * / Computer Science, Rutgers 17 Memory contents 0 1 2 3 4 5 6 7 8 9 "big byte array" CS 519: Operating System Theory Operating System Perspective A computer is a piece of hardware which runs the fetch-decode-execute loop Next slides: walk through a very simple computer to illustrate Machine organization What are the pieces and how they fit together The basic fetch-decode-execute loop How higher-level constructs are translated into machine instructions At its core, the OS builds what looks like a more complex machine on top of this basic hardware Computer Science, Rutgers 18 CS 519: Operating System Theory Fetch-Decode-Execute Computer as a large, general purpose calculator want to program it for multiple functions All von Neumann computers follow the same loop: Fetch the next instruction from memory Decode the instruction to figure out what to do Execute the instruction and store the result Instructions are simple. Examples: Increment the value of a memory cell by 1 Add the contents of memory cells X and Y and store in Z Multiply contents of memory cells A and B and store in B Computer Science, Rutgers 19 CS 519: Operating System Theory Instruction Encoding How to represent instructions as numbers? 8 bits operators +: 1 -: 2 *: 3 /: 4 Computer Science, Rutgers 8 bits 8 bits operands 20 8 bits destination CS 519: Operating System Theory Example Encoding Add cell 28 to cell 63 and place result in cell 100: 8 bits operator +: 1 -: 2 *: 3 /: 4 8 bits 8 bits source operands Cell 28 Cell 63 8 bits destination Cell 100 Instruction as a number in: Decimal: 1:28:63:100 Binary: 00000001:00011100:00111111:01100100 Hexadecimal: 01:1C:3F:64 Computer Science, Rutgers 21 CS 519: Operating System Theory Example Encoding (cont) How many instructions can this encoding have? 8 bits, 2^8 combinations = 256 instructions How much memory can this example instruction set support? Assume each memory cell is a byte (8 bits) wide Assume operands and destination come from the same memory 8 bits per source/dest = 2^8 combinations = 256 bytes How many bytes did we use per instruction? 4 bytes per instruction How could we get more memory without changing the encoding? Why is this simple encoding not realistic? Computer Science, Rutgers 22 CS 519: Operating System Theory The Program Counter Where is the “next instruction” held in the machine? In a special memory cell in the CPU called the “program counter" (the PC) Special purpose memory in the CPU and devices are called registers Naïve fetch cycle: Increment the PC by the instruction length (4) after each execute Assumes all instructions are the same length Computer Science, Rutgers 23 CS 519: Operating System Theory Conceptual Model Memory 0 1 2 3 4 5 6 7 8 9 CPU Arithmetic Units Program Counter Computer Science, Rutgers + * / 4 24 operator operand 1 operand 2 Instruction 0 @ memory address 0 destination Instruction 1 @ memory address 4 CS 519: Operating System Theory Memory Indirection How do we access array elements efficiently if all we can do is name a cell? Modify the operand to allow for fetching an operand "through" a memory location E.g.: LOAD [5], 2 means fetch the contents of the cell whose address is in cell 5 and put it into cell 2 So if cell 5 had the number 100, we would place the contents of cell 100 into cell 2 This is called indirection Fetch the contents of the cell “pointed to” by the cell in the opcode Steal an operand bit to signify if an indirection is desired Computer Science, Rutgers 25 CS 519: Operating System Theory Conditionals and Looping Primitive “computers” only followed linear instructions Breakthrough in early computing was addition of conditionals and branching Instructions that modify the Program Counter Conditional instructions If the content of this cell is [positive, not zero, etc.] execute the instruction or not Branch Instructions If the content of this cell is [zero, non zero, etc.], set the PC to this location jump is an unconditional branch Computer Science, Rutgers 26 CS 519: Operating System Theory Example: While Loop Variables to memory cells: while (counter > 0) { counter is cell 1 sum is cell 2 index is cell 3 Y[0]= cell 4, Y[1]=cell 5… sum = sum + Y[counter]; counter–-; }; Memory Assembler cell address label 100 LOOP: 104 108 112 116 120 END: Assembler "mnemonic" BNZ 1,END English // // ADD 2,[3],2 // // // // DEC 3 // DEC 1 // JUMP LOOP // // <next code block> Computer Science, Rutgers 27 branch to address of END if cell 1 is not 0. Add cell 2 and the value of the cell pointed to by cell 3 then place the result in cell 2 decrement cell 3 by 1 decrement cell 1 by 1 start executing from the address of LOOP CS 519: Operating System Theory Registers Architecture rule: large memories are slow, small ones are fast But everyone wants more memory! Solution: Put small amount of memory in the CPU for faster operation Most programs work on only small chunks of memory in a given time period. This is called locality. So, if we cache the contents of a small number of memory cells in the CPU memory, we might be able to execute a number of instructions before having to access memory Small memory in CPU named separately in the instructions from the “main memory” Small memory in CPU = registers Large memory = main memory Computer Science, Rutgers 28 CS 519: Operating System Theory Register Machine Model Memory CPU Arithmetic Units Logic Units +,-,*,/ <,>,!= Program Counter 8 register 0 24 register 1 100 register 2 18 Computer Science, Rutgers 29 0 1 2 3 4 5 6 7 8 9 CS 519: Operating System Theory Registers (cont) Most CPUs have 16-32 “general purpose” registers All look the “same”: combination of operators, operands and destinations possible Operands and destination can be in: Registers only (Sparc, PowerPC, Mips, Alpha) Registers & 1 memory operand (Intel x86 and clones) Any combination of registers and memory (Vax) Only memory operations possible in "register-only" machines are load from and store to memory Operations 100-1000 times faster when operands are in registers compared to when they are in memory Save instruction space too Only address 16-32 registers, not GB of memory Computer Science, Rutgers 30 CS 519: Operating System Theory Typical Instructions Add the contents of register 2 and register 3 and place result in register 5 ADD r2,r3,r5 Add 100 to the PC if register 2 is not zero Relative branch BNZ r2,100 Load the contents of memory location whose address is in register 5 into register 6 LDI r5,r6 Computer Science, Rutgers 31 CS 519: Operating System Theory Memory Hierarchy cpu decrease cost per bit word transfer decrease frequency of access cache increase capacity block transfer increase access time main memory increase size of transfer unit page transfer disks Computer Science, Rutgers 32 CS 519: Operating System Theory Memory Access Costs Computer Science, Rutgers 33 CS 519: Operating System Theory Memory Caches Motivated by the mismatch between processor and memory speed Closer to the processor than the main memory Smaller and faster than the main memory Act as “attraction memory”: contains the value of main memory locations which were recently accessed (temporal locality) Transfer between caches and main memory is performed in units called cache blocks/lines Caches contain also the value of memory locations which are close to locations which were recently accessed (spatial locality) Computer Science, Rutgers 34 CS 519: Operating System Theory Cache Architecture CPU cache line Conflict miss L1 Cold miss L2 associativity Memory Cache line ~32-128 Associativity ~2-4 Computer Science, Rutgers Capacity miss 35 CS 519: Operating System Theory Cache design issues cpu word transfer cache block transfer main memory Cache size and cache block size Mapping: physical/virtual caches, associativity Replacement algorithm: direct or LRU Write policy: write through/write back Computer Science, Rutgers 36 CS 519: Operating System Theory Abstracting the Machine Bare hardware provides a computation device How to share this expensive piece of equipment between multiple users? Sign up during certain hours? Give program to an operator? they run it and give you the results Software to give the illusion of having it all to yourself while actually sharing it with others (time-sharing)! This software is the Operating System Need hardware support to “virtualize” machine Computer Science, Rutgers 37 CS 519: Operating System Theory Architecture Features for the OS Next we'll look at the mechanisms the hardware designers add to allow OS designers to abstract the basic machine in software Processor modes Exceptions Traps Interrupts These require modifications to the basic fetch-decodeexecute cycle in hardware Computer Science, Rutgers 38 CS 519: Operating System Theory Processor Modes OS code is stored in memory … von Neumann model, remember? What if a user program modifies OS code or data? Introduce modes of operation Instructions can be executed in user mode or system mode A special register holds which mode the CPU is in Certain instructions can only be executed when in system mode Likewise, certain memory location can only be written when in system mode Only OS code is executed in system mode Only OS can modify its memory The mode register can only be modified in system mode Computer Science, Rutgers 39 CS 519: Operating System Theory Simple Protection Scheme All addresses < 100 are reserved for operating system use Mode register provided zero = CPU is executing the OS (in system mode) one = CPU is executing in user mode Hardware does this check: On every fetch, if the mode bit is 1 and the address is less than 100, then do not execute the instruction When accessing operands, if the mode bit is 1 and the operand address is less than 100, do not execute the instruction Mode register can only be set if mode is 0 Computer Science, Rutgers 40 CS 519: Operating System Theory Simple Protection Model CPU Arithmetic Units Logic Units Program Counter +,-,*,/ <,>,!= 8 Registers 0-31 Mode register Computer Science, Rutgers 0 41 Memory 0 99 100 101 102 103 104 105 106 OS User CS 519: Operating System Theory Fetch-decode-execute Revised Fetch: if (( the PC < 100) && ( the mode register == 1)) then Error! User tried to access the OS else fetch the instruction at the PC Decode: if (( destination register == mode) && ( the mode register == 1)) then Error! User tried to set the mode register < more decoding > Execute: if (( an operand < 100) && ( the mode register == 1) then error! User tried to access the OS else execute the instruction Computer Science, Rutgers 42 CS 519: Operating System Theory Exceptions What happens when a user program tries to access memory holding the operating system code or data? Answer: exceptions An exception occurs when the CPU encounters an instruction which cannot be executed Modify fetch-decode-execute loop to jump to a known location in the OS when an exception happens Different errors jump to different places in the OS (are "vectored" in OS speak) Computer Science, Rutgers 43 CS 519: Operating System Theory Fetch-decode-execute with Exceptions Fetch: if (( the PC < 100) && ( the mode bit == 1)) then set the PC = 60 set the mode = 0 fetch the instruction at the PC 60 is the well known entry point for a memory violation Decode: if (( destination register == mode) && ( the mode register == 1)) then set the PC = 64 64 is the well known entry point for a mode register violation set the mode = 0 goto fetch < more decoding > Execute: < check the operands for a violation> Computer Science, Rutgers 44 CS 519: Operating System Theory Access Violations Notice both instruction fetch from memory and data access must be checked Execute phase must check both operands Execute phase must check again when performing an indirect load This is a very primitive memory protection scheme. We'll cover more complex virtual memory mechanisms and policies later in the course Computer Science, Rutgers 45 CS 519: Operating System Theory Recovering from Exceptions The OS can figure out what caused the exception from the entry point But how can it figure out where in the user program the problem was? Solution: add another register, the PC’ When an exception occurs, save the current PC to PC’ before loading the PC with a new value OS can examine the PC' and perform some recovery action Stop user program and print an error message: error at address PC' Run a debugger Computer Science, Rutgers 46 CS 519: Operating System Theory Fetch-decode-execute with Exceptions & Recovery Fetch: if (( the PC < 100) && ( the mode bit == 1)) then set the PC' = PC set the PC = 60 set the mode = 0 Decode: if (( destination register == mode) && ( the mode register == 1)) then set the PC' = PC set the PC = 64 set the mode = 0 goto fetch < more decoding > Execute: … Computer Science, Rutgers 47 CS 519: Operating System Theory Traps Now we know what happens when a user program illegally tries to access OS code or data How does a user program legitimately access OS services? Solution: Trap instruction A trap is a special instruction that forces the PC to a known address and sets the mode into system mode Unlike exceptions, traps carry some arguments to the OS Foundation of the system call Computer Science, Rutgers 48 CS 519: Operating System Theory Fetch-decode-execute with traps Fetch: if (( the PC < 100) && ( the mode bit == 1)) then < memory exception> Decode: if (the instruction is a trap) then set the PC' = PC set the PC = 68 set the mode = 0 goto fetch if (( destination register == mode) && ( the mode bit == 1)) then < mode exeception > Execute: … Computer Science, Rutgers 49 CS 519: Operating System Theory Traps How does the OS know which service the user program wants to invoke on a trap? User program passes the OS a number that encodes which OS service is desired This example machine could include the trap ID in the instruction itself: Trap opcode Trap service ID Most real CPUs have a convention for passing the trap code in a set of registers E.g. the user program sets register 0 with the trap code, then executes the trap instruction Computer Science, Rutgers 50 CS 519: Operating System Theory Returning from a Trap How to "get back" to user mode and the user's code after a trap? Set the mode register = 0 then set the PC? But after the mode bit is set to user, exception! Set the PC, then set the mode bit? Jump to "user-land", then in kernel mode Most machines have a "return from exception" instruction A single hardware instruction: Swaps the PC and the PC' Sets the mode bit to user mode Traps and exceptions use the same mechanism (RTE) Computer Science, Rutgers 51 CS 519: Operating System Theory Interrupts How can we force a the CPU back into system mode if the user program is off computing something? Solution: Interrupts An interrupt is an external event that causes the CPU to jump to a known address Link an interrupt to a periodic clock Modify fetch-decode-execute loop to check an external line set periodically by the clock Computer Science, Rutgers 52 CS 519: Operating System Theory Simple Interrupt Model CPU Arithmetic Units Logic Units +,-,*,/ <,>,!= Program Counter 8 Registers 0-31 Computer Science, Rutgers OS User Interrupt line PC' Mode register Memory Clock Reset line 0 53 CS 519: Operating System Theory The Clock The clock starts counting to 10 milliseconds The clock sets the interrupt line "high" (e.g. sets it logic 1, maybe +5 volts) When the CPU toggles the reset line, the clock sets the interrupt line low and starts count to 10 milliseconds again Computer Science, Rutgers 54 CS 519: Operating System Theory Fetch-decode-execute with Interrupts Fetch: if (the clock interrupt line == 1) then set the PC' = PC set the PC = 72 set the mode = 0 goto fetch if (( the PC < 100) && ( the mode bit == 1)) then < memory exception > fetch next instruction Decode: if (the instruction is a trap) then < trap exception > if (( destination register == mode) && ( the mode bit == 1)) then < mode exeception > <more decoding> Execute: … Computer Science, Rutgers 55 CS 519: Operating System Theory Entry Points What are the "entry points" for our little example machine? 60: memory access violation 64: mode register violation 68: User-initiated trap 72: Clock interrupt Each entry point is typically a jump to some code block in the OS All real OS’es have a set of entry points for exceptions, traps and interrupts Sometimes they are combined and software has to figure out what happened. Computer Science, Rutgers 56 CS 519: Operating System Theory Saving and Restoring Context Recall the processor state: PC, PC', R0-R31, mode register When an entry to the OS happens, we want to start executing the correct routine then return to the user program such that it can continue executing normally Can't just start using the registers in the OS! Solution: save/restore the user context Use the OS memory to save all the CPU state Before returning to user, reload all the registers and then execute a return from exception instruction Computer Science, Rutgers 57 CS 519: Operating System Theory Input and Output How can humans get at the data? How to load programs? What happens if I turn the machine off? Can I send the data to another machine? Solution: add devices to perform these tasks: Keyboards, mice, graphics Disk drives Network cards Computer Science, Rutgers 58 CS 519: Operating System Theory A Simple I/O device Network card has 2 registers: a store into the “transmit” register sends the byte over the wire. Transmit often is written as TX (E.g. TX register) a load from the “receive” register reads the last byte which was read from the wire Receive is often written as RX How does the CPU access these registers? Solution: map them into the memory space An instruction that access memory cell 98 really accesses the transmit register instead of memory An instruction that accesses memory cell 99 really accesses the receive register These registers are said to be memory-mapped Computer Science, Rutgers 59 CS 519: Operating System Theory Basic Network I/O CPU Arithmetic Units Logic Units +,-,*,/ <,>,!= Program Counter 8 0 98 99 Memory Transmit Reg. Receive Reg. Network card PC' Registers 0-31 Mode register 0 Interrupt line Clock Reset line Computer Science, Rutgers 60 CS 519: Operating System Theory Why Memory-Mapped Registers "Stealing" memory space for device registers has 2 functions: Allows protected access --- only the OS can access the device. User programs must trap into the OS to access I/O devices because of the normal protection mechanisms in the processor Why do we want to prevent direct access to devices by user programs? OS can control devices and move data to/from devices using regular load and store instructions No changes to the instruction set are required This is called programmed I/O Computer Science, Rutgers 61 CS 519: Operating System Theory Status Registers How does the OS know if a new byte has arrived? How does the OS know when the last byte has been transmitted? (so it can send another one) Solution: status registers A status register holds the state of the last I/O operation Our network card has 1 status register To transmit, the OS writes a byte into the TX register and sets bit 0 of the status register to 1. When the card has successfully transmitted the byte, it sets bit 0 of the status register back to 0. When the card receives a byte, it puts the byte in the RX register and sets bit 1 of the status register to 1. After the OS reads this data, it sets bit 1 of the status register back to 0. Computer Science, Rutgers 62 CS 519: Operating System Theory Polled I/O To Transmit: While (status register bit 0 == 1); // wait for card to be ready TX register = data; Status reg = status reg | 0x1; // tell card to TX (set bit 0 to 1) Naïve Receive: While (status register bit 1 != 1); // wait for data to arrive Data = RX register; Status reg = status reg & 0x01; // tell card got data (clear bit 1) Cant' stall OS waiting to receive! Solution: poll after the clock ticks If (status register bit 1 == 1) Data = RX register Status reg = status reg & 0x01; Computer Science, Rutgers 63 CS 519: Operating System Theory Interrupt driven I/O Polling can waste many CPU cycles On transmit, CPU slows to the speed of the device Can't block on receive, so tie polling to clock, but wasted work if no RX data Solution: use interrupts When network has data to receive, signal an interrupt When data is done transmitting, signal an interrupt. Computer Science, Rutgers 64 CS 519: Operating System Theory Polling vs. Interrupts Why poll at all? Interrupts have high overhead: Stop processor Figure out what caused interrupt Save user state Process request Key factor is frequency of I/O vs. interrupt overhead Computer Science, Rutgers 65 CS 519: Operating System Theory Direct Memory Access (DMA) Problem with programmed I/O: CPU must load/store all the data into device registers. The data is probably in memory anyway! Solution: more hardware to allow the device to read and write memory just like the CPU Base + bound or base + count registers in the device Set base + count register Set the start transmit register I/O device reads memory from base Interrupts when done Computer Science, Rutgers 66 CS 519: Operating System Theory PIO vs. DMA Overhead less for PIO than DMA PIO is a check against the status register, then send or receive DMA must set up the base, count, check status, take an interrupt DMA is more efficient at moving data PIO ties up the CPU for the entire length of the transfer Size of the transfer becomes the key factor in when to use PIO vs. DMA Computer Science, Rutgers 67 CS 519: Operating System Theory Example of PIO vs. DMA Given: A load costs 100 CPU "cycles“ (time units) A store costs 50 cycles To process an interrupt costs 2000 instructions, each an average each of 2 cycles To send a packet via PIO costs 1 load + 1 store per byte To send via DMA costs 4 loads + interrupt Find the packet size where transmitting via DMA costs less CPU cycles than PIO Computer Science, Rutgers 68 CS 519: Operating System Theory Example PIO vs. DMA Find the number of bytes were PIO==DMA (cutoff point) cycles per load: L cycles per store: S byte in the packet: C Express simple equation for CPU cycles in terms of cost per byte: # of cycles for PIO = L + S*B # of cycles for DMA = setup + interrupt # of cycles for DMA = 4L + 4000 Set PIO cycles equal to DMA cycles and solve for bytes: L+S*B = 4L+4000 100+50B = 4(100)+4000 B = 86 bytes (cutoff point) When the packet size is >86 bytes, DMA costs less cycles than PIO. Computer Science, Rutgers 69 CS 519: Operating System Theory Typical I/O devices Disk drives: Present the CPU a linear array of fixed-sized blocks that are persistent across power cycles Network cards: Allow the CPU to send and receive discrete units of data (packets) across a wire, fiber or radio Packet sizes 64-8000 bytes are typical Graphics adapters: Present the CPU with a memory that is turned into pixels on a screen Computer Science, Rutgers 70 CS 519: Operating System Theory Recap: the I/O design space Polling vs. interrupts How does the device notify the processor an event happened? Polling: Device is passive, CPU must read/write a register Interrupt: device signals CPU via an interrupt Programmed I/O vs. DMA How the device sends and receives data Programmed I/O: CPU must use load/store into the device DMA: Device reads and writes memory Computer Science, Rutgers 71 CS 519: Operating System Theory Practical: How to boot? How does a machine start running the operating system in the first place? The process of starting the OS is called booting Sequence of hardware + software event form the boot protocol Boot protocol in modern machines is a 3-stage process CPU starts executing from a fixed address Firmware loads the boot loader Boot loader loads the OS Computer Science, Rutgers 72 CS 519: Operating System Theory Boot Protocol (1) CPU is hard-wired to start executing from a known address in memory E.g., on x86 this address is 0xFFFF0 (hexadecimal) This memory address is typically mapped to read-only memory (ROM) (2) ROM contains the “boot” code This kind of read-only software is called firmware On x86, the starting address corresponds to the BIOS (basic input-output system) boot entry point This "firmware" code contains only enough enough code to read 1 block from the disk drive. This block is loaded and then executed. This program is the boot loader. Computer Science, Rutgers 73 CS 519: Operating System Theory Boot Protocol (cont) (3) The boot loader can then load the rest of the operating system from disk. Note that this point the OS still is not running The boot loader can know about multiple operating systems The boot loader can know about multiple versions of the OS Computer Science, Rutgers 74 CS 519: Operating System Theory Why Have A Boot Protocol? Why not just store the OS into ROM? Separate the OS from the hardware Multiple OSes or different versions of the OS Want to boot from different devices E.g. security via a network boot OS is pretty big (4-8MB). Rather not have it as firmware Computer Science, Rutgers 75 CS 519: Operating System Theory Multiprocessors CP U cache CP U cache Memory memory bus I/O bus disk Net interface Simple scheme (SMP): more than one processor on the same bus Memory is shared among processors -- cache coherence Bus contention increases -- does not scale Alternative (non-bus) system interconnect – complex and expensive SMPs naturally support single-image operating systems Computer Science, Rutgers 76 CS 519: Operating System Theory Cache-Coherent Shared-Memory: UMA CPU CPU CPU CPU Snooping Caches Memory Computer Science, Rutgers 77 CS 519: Operating System Theory CC-NUMA Multiprocessors CP U cache CP U cache Memory Memory memory bus memory bus I/O bus I/O bus network disk Net interface Net interface disk Non-uniform access to different memories • Hardware allows remote memory accesses and maintains cache coherence • Scalable interconnect more scalable than bus-based UMA systems • Also naturally supports single-image operating systems • Complex hardware coherence protocols • Computer Science, Rutgers 78 CS 519: Operating System Theory Multicomputers CP U cache CP U cache Memory Memory memory bus memory bus I/O bus I/O bus network disk Net interface Net interface Network of computers: “share-nothing” -- cheap Distributed resources: difficult to program Message passing Distributed file system Challenge: build efficient global abstraction in software Computer Science, Rutgers 79 CS 519: Operating System Theory disk OS Mechanisms and Policies Basic computer structure CPU Memory memory bus I/O bus disk Computer Science, Rutgers Net interface 81 CS 519: Operating System Theory System Abstraction: Processes A process is a system abstraction: illusion of being the only job in the system user: application operating system: process create, kill processes, inter-process comm. multiplex resources hardware: Computer Science, Rutgers computer 82 CS 519: Operating System Theory Processes: Mechanism and Policy Mechanism: Creation, destruction, suspension, context switch, signaling, IPC, etc. Policy: Minor policy questions: Who can create/destroy/suspend processes? How many active processes can each user have? Major policy question that we will concentrate on: How to share system resources between multiple processes? Typically broken into a number of orthogonal policies for individual resources such as CPU, memory, and disk. Computer Science, Rutgers 83 CS 519: Operating System Theory Processor Abstraction: Threads A thread is a processor abstraction: illusion of having 1 processor per execution context application: execution context create, kill, synch. operating system: thread context switch hardware: processor Process vs. Thread: Process is the unit of resource ownership, while Thread is the unit of instruction execution. Computer Science, Rutgers 84 CS 519: Operating System Theory Threads: Mechanism and Policy Mechanism: Creation, destruction, suspension, context switch, signaling, synchronization, etc. Policy: How to share the CPU between threads from different processes? How to share the CPU between threads from the same process? Computer Science, Rutgers 85 CS 519: Operating System Theory Threads Traditional approach: OS uses a single policy (or at most a fixed set of policies) to schedule all threads in the system. Assume two classes of jobs: interactive and batch. New approaches: application-controlled scheduling, reservation-based scheduling Computer Science, Rutgers 86 CS 519: Operating System Theory Memory Abstraction: Virtual memory Virtual memory is a memory abstraction: illusion of large contiguous memory, often more memory than physically available application: address space virtual addresses operating system: virtual memory physical addresses hardware: Computer Science, Rutgers physical memory 87 CS 519: Operating System Theory Virtual Memory: Mechanism Mechanism: Virtual-to-physical memory mapping, page-fault, etc. virtual address spaces p1 p2 processes: v-to-p memory mappings physical memory: Computer Science, Rutgers 88 CS 519: Operating System Theory Virtual Memory: Policy Policy: How to multiplex a virtual memory that is larger than the physical memory onto what is available? How to share physical memory between multiple processes? Computer Science, Rutgers 89 CS 519: Operating System Theory Virtual Memory Traditional approach: OS provides a sufficiently large virtual address space for each running application, does memory allocation and replacement, and may ensure protection New approaches: external memory management, huge (64-bit) address space, global virtual address space Computer Science, Rutgers 90 CS 519: Operating System Theory Storage Abstraction: File System A file system is a storage abstraction: illusion of structured storage space application/user: copy file1 file2 operating system: files, directories hardware: Computer Science, Rutgers naming, protection, operations on files operations on disk blocks disk 91 CS 519: Operating System Theory File System Mechanism: File creation, deletion, read, write, file-block-to-disk-block mapping, file buffer cache, etc. Policy: Sharing vs. protection? Which block to allocate for new data? File buffer cache management? Computer Science, Rutgers 92 CS 519: Operating System Theory File System Traditional approach: OS does disk block allocation and caching (buffer cache) , disk operation scheduling, and management of the buffer cache New approaches: application-controlled cache replacement, log-based allocation (makes writes fast) Computer Science, Rutgers 93 CS 519: Operating System Theory Traditional file system application: OS: read/write files translate file to disk blocks ...buffer cache ... maintains controls disk accesses: read/write blocks hardware: Computer Science, Rutgers 94 CS 519: Operating System Theory Application-controlled caching application: OS: read/write files replacement policy translate file to disk blocks ...buffer cache ... maintains controls disk accesses: read/write blocks hardware: Computer Science, Rutgers 95 CS 519: Operating System Theory Communication Abstraction: Messaging Message passing is a communication abstraction: illusion of reliable (sometime ordered) transport application: sockets naming, messages operating system: TCP/IP protocols network packets hardware: Computer Science, Rutgers network interface 96 CS 519: Operating System Theory Message Passing Mechanism: Send, receive, buffering, retransmission, etc. Policy: Congestion control and routing Multiplexing multiple connections onto a single NIC Computer Science, Rutgers 97 CS 519: Operating System Theory Message Passing Traditional approach: OS provides naming schemes, reliable transport of messages, packet routing to destination New approaches: user-level protocols, zero-copy protocols, active messages, memory-mapped communication Computer Science, Rutgers 98 CS 519: Operating System Theory UMA Multiprocessors CPU CPU cache cache Memory memory bus I/O bus disk Computer Science, Rutgers Net interface 99 CS 519: Operating System Theory UMA Multiprocessors: OS Issues Processes How to divide processors among multiple processes? Time sharing vs. space sharing Threads Synchronization mechanisms based on shared memory How to schedule threads of a single process on its allocated processors? Affinity scheduling? Computer Science, Rutgers 100 CS 519: Operating System Theory CC-NUMA Multiprocessors CP U cache CP U cache Memory Memory memory bus memory bus I/O bus I/O bus network disk Net interface Net interface Hardware allows remote memory accesses and maintains cache coherence through protocol Computer Science, Rutgers 101 CS 519: Operating System Theory disk CC-NUMA Multiprocessors: OS Issues Memory locality!! Remote memory access up to an order of magnitude more expensive than local access Thread migration vs. page migration Page replication Affinity scheduling Computer Science, Rutgers 102 CS 519: Operating System Theory Multicomputers CP U cache CP U cache Memory Memory memory bus memory bus I/O bus I/O bus network disk Net interface Net interface Share-nothing Computer Science, Rutgers 103 CS 519: Operating System Theory disk Multicomputers: OS Issues Scheduling Node allocation? (CPU and memory allocated together) Process migration? Software distributed shared-memory (Soft DSM) Distributed file systems Low-latency reliable communication Computer Science, Rutgers 104 CS 519: Operating System Theory Some History … … and a little bit of the future … The UNIX Time-sharing System Features Time-sharing system Hierarchical file system System command language (shell) File-based device-independent I/O Versions 1 & 2 No multi-programming Ran on PDP-7,9,11 Computer Science, Rutgers 106 CS 519: Operating System Theory More History Version 4 Ran on PDP-11 (hardware costing < $40k) Took less than 2 man-years to code ~50KB code size (kernel) Written in C Computer Science, Rutgers 107 CS 519: Operating System Theory File System Ordinary files (uninterpreted) Directories File of files Organized as a rooted tree Pathnames (relative and absolute) Contains links to parent, itself Multiple links to files can exist Link - hard OR symbolic Computer Science, Rutgers 108 CS 519: Operating System Theory File System (contd) Special files Each I/O device associated with a special file To provide uniform naming and protection model Uniform I/O Computer Science, Rutgers 109 CS 519: Operating System Theory Removable File Systems Tree-structured file hierarchies Mounted on existing space by using mount No links between different file systems Computer Science, Rutgers 110 CS 519: Operating System Theory Protection User id uid marked on files Ten protection bits nine - rwx permissions for user, group & other setuid bit is used to change user id Super-user has special uid exempt from constraints on access Computer Science, Rutgers 111 CS 519: Operating System Theory Uniform I/O Model Basic system calls open, close, creat, read, write, seek Streams of bytes, no records No locks visible to the user Computer Science, Rutgers 112 CS 519: Operating System Theory File System Implementation I-node contains a short description of file direct, single-indirect and double-indirect pointers to disk blocks I-list table of i-nodes, indexed by i-number pathname scanning to determine i-number Allows simple and efficient fsck Buffered data Write-behind Computer Science, Rutgers 113 CS 519: Operating System Theory Processes Process Memory image, register values, status of open files etc. Memory image consists of text, data, and stack segments To create new processes pid = fork() process splits into two independently executing processes (parent and child) Pipes used for communication between related processes exec(file, arg1, ..., argn) used to start another application Computer Science, Rutgers 114 CS 519: Operating System Theory The Shell Command-line interpreter cmd arg1 arg2 ... argn i/o redirection <, > filters & pipes ls | more job control cmd & simplified shell => Computer Science, Rutgers 115 CS 519: Operating System Theory Plan 9 From Bell Labs Move towards distributed computing with PCs brought two problems: Focus on private machines difficult for networks of machines to serve as seamlessly as old monolithic timesharing systems. Many machines in physically different locations administrative nightmare Plan 9 build Unix out of lots of little systems, not a system out of lots of little Unixes. Computer Science, Rutgers 116 CS 519: Operating System Theory Plan 9 Core Client/server model Shared-memory multiprocessors provide computing cycles File servers provide storage PCs/workstation provides terminal Three basic principles: File-like API to name and access all resources Standard protocol for accessing these resources Personal hierarchical namespace Computer Science, Rutgers 117 CS 519: Operating System Theory A Plan 9 Installation Computer Science, Rutgers 118 CS 519: Operating System Theory Everything Is A File All systems export a file system API Open, close, read, write, etc. API defined as set of messages on a communication channel extends easily to a remote environment Kernel-based service - mount device Attach communication channels to remote servers, into the name space Bind to give a new name for an existing object Converts system calls on remote resource into 9P messages on the communication channel Real file system Single view of system spread across many disks Storage hierarchy: memory buffer, disks, WORM jukebox Computer Science, Rutgers 119 CS 519: Operating System Theory Resource Access Protocol A single resource access protocol - 9P Controls file systems Resolve file names, traverse name hierarchy of filesystems Computer Science, Rutgers 120 CS 519: Operating System Theory Personal Name Space Personal name space a powerful abstraction Also used in other systems (e.g. Spring) Plan 9 example: "my house" vs. the exact address /dev/cons always refers to the user's terminal Local name space obeys globally understood conventions Computer Science, Rutgers 121 CS 519: Operating System Theory Parallel Programming Processes (no threads) Can control what resources are shared when forking New processes created using an rfork system call argument to rfork is a bit vector which specifies which of the parent's resources should be copied/shared/created anew resources - name space, the environment, file descriptor table, memory etc. Basic IPC mechanism: rendezvous Computer Science, Rutgers 122 CS 519: Operating System Theory Protection & Access Control Authentication mechanism based on DES built into 9P No super-user user with special privileges for maintenance Use of file system interface for most of the services takes care of ownership and permissions problems Computer Science, Rutgers 123 CS 519: Operating System Theory