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FERRELL | HIRT | FERRELL 3e McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved. PART 5 • Chapter 11 Customer-Driven Marketing • Chapter 12 Dimensions of Marketing Strategy • Chapter 13 Digital Marketing and Social Networking 13-2 What is Digital Marketing? E-Business Carrying out the goals of business through use of the Internet Digital Media Electronic media that function using digital codes Digital Marketing Using digital media to develop communications and exchanges with customers 13-3 Growth and Benefits of Digital Communication Digital media has created opportunities for businesses to:  Create relationships with consumers  Target markets more precisely  Reach new markets worldwide 13-4 Digital Marketing Has five key characteristics 1. Addressability: The ability for a business to identify consumers before they make a purchase 2. Interactivity: Allows customers to express their needs and wants directly to the firm in response to its communications 3. Accessibility: Allows consumers to find information about competing products, prices, and reviews and to become more informed about a firm and the relative value of its products 4. Connectivity: Keeps customers and businesses connected with each other 5. Control: Consumers’ ability to regulate the information they receive via the Internet 13-5 Using Digital Media in Business  Digital media have created new ways of doing business and shopping • Fast communication • More interactive • Comparison shopping easier • Easier to conduct marketing research and advertise …continued on next page 13-6 Using Digital Media in Business  Digital media have lowered the cost of communication and transactions  Digital media are more similar to traditional media than they are different  Growing problem with controlling employee access to digital media • Wasting time at work on personal communications 13-7 Digital Media and the Marketing Mix Some key differences between digital and traditional media in the marketing mix:  Communications are richer, faster and more interactive  Companies can reach target markets more easily, affordably and quickly  They help marketers utilize new resources in seeking out and communicating with customers 13-8 Digital Media and the Marketing Mix Digital media let marketers and consumers share information  Websites  Online social media sites  Email  Listservs …continued on next page 13-9 Ways Users Spend Time on the Internet Rank Sector Global Reach 1 Search 85.9% 2 General Interest Portals 85.2% 3 Software Manufacturers 73.4% 4 Online Communities 66.8% 5 Email 65.1% Source: Nielson Reports, “Global Faces and Networked Places,” March 2009, p. 3 http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/03/nielsen_globalfaces_mar09.pdf 13-10 Product Considerations Digital media connectivity creates opportunities to add services and benefits to products  Some products only available digitally  Internet can make it easier to learn about and anticipate consumer needs  Competition makes quality and service offerings more important than ever 13-11 Distribution Considerations The Internet is a new distribution channel  Processing orders electronically can reduce inefficiencies, cost and redundancies  Can also increase speed  Shipping times and costs are important to customers 13-12 Promotion Considerations Promotion is one of the best applications for digital media  Consumer consumption patterns are changing • The products they want to buy • The way they get information  Marketers must react and give consumers what they want 13-13 PepsiCo.’s Online Promotions Online promotions have made Pepsi the #1 soda in China  Pepsi holds 23% of soda market in China  Online social media is essential when marketing in China and other markets with many Internet users  “Pepsi Creative Challenge” was a massive online promotion to celebrate the 60th anniversary of the People’s Republic Source: “Pepsi’s Web-Smart Thrust into China,” Businessweek, September 28, 2009. 13-14 Price Considerations  The most flexible element of the marketing mix  Digital media can enhance a product’s value by providing service, information, and convenience • Discounts and sales can be quickly communicated • Deals websites allow consumers to compare prices of products 13-15 Price comparison Many websites allow consumers to compare prices to find the best deals 13-16 Online Social Networks  A web-based meeting place for friends, family, co-workers and peers that lets users create a profile and connect with others for a variety of purposes Build relationships with customers Provide product information Learn about customer needs Contact new target markets • Starbucks, Dell, eBay and Google all excel at using social media for marketing 13-17 Types of Consumer-Generated Marketing and Digital Media Two factors sparked the increase in consumergenerated information: 1. Increased tendency for consumers to publish their thoughts, opinions and reviews of products via blogs and other digital media 2. Consumers tend to trust other consumers over corporations 13-18 Blogs and Wikis Blogs (Web-Logs)  Web-based journals through which authors can editorialize and interact with other Internet users  2/3 of Internet users read blogs  Give consumers power over companies because they cannot control what bloggers write Wikis  Websites where users can add or edit content of posted articles  Monitoring wiki sites can give corporations ideas about how consumers feel about their company or products 13-19 Most Popular Blog •A liberal conglomeration news website •Mostly links to stories on other sites •Launched in 2005 by former conservative commentator Arianna Huffington •Over 3,000 bloggers contribute, 60 employees •Also utilizes vlogging (video blogging) •More than 28 million visitors a month 13-20 Video and Photo Sharing Video Sharing  Lets users upload videos to the Internet  Viral Marketing: Using video sharing and online social networking sites to spread an advertisement or message about a product  Companies increasingly use consumer-generated content for ads rather than professional ad agencies Photo Sharing  Similar to video sharing sites, but allow users to upload, edit and share photos instead  Businesses use photo sharing to display images of products 13-21 Podcasting Podcasts  Audio or video files that can be downloaded form the Internet via a program that delivers content to listening devices or personal computers  Convenient  Can listen on an Mp3 player or other portable device  Popular with the 18-29 demographic 13-22 Social Networks  2/3 of consumers have visited online social networking sites  There are many different sites and the number is growing • MySpace • Facebook • LinkedIn • Twitter 13-23     The largest social networking site in the world     Good resource for marketers Appeals to a broad demographic Fastest-growing demographic is women over 55 Encourages consumer interaction with companies and products Market research Low-cost means of advertising Reach new markets 13-24  A social network for professionals  A profile resembles a résumé  Facilitates professional networking, job searches and recruiting  Companies use the site to familiarize people with their business 13-25  Twitter is a hybrid social networking and micro-blogging site  140 characters or less  Companies announce sales, promotions and product updates via tweets  Can help (re)build customer relationships 13-26 Virtual Worlds  Allow users to select an avatar and live out an alternative life online • Many virtual worlds allow users to buy and sell goods, services, even real estate • Big business: Nearly $300 million on advertising in virtual worlds annually 13-27 Virtual Worlds Have a Downside  Although they can be lucrative, some companies may choose to avoid virtual-worlds and similar systems • Negative publicity when gamers claim addiction • A Hawaii resident sued the creator of virtual-world game Lineage II • Claimed game rendered him unable to function normally • Played for 20,000 hours over five years (or 833 24-hour days) 13-28 Advertising in Virtual Worlds  Search engine Bing advertised on the social game FarmVille and generated 400,000 Facebook fans in a day • Users gained virtual currency in FarmVille by becoming a Bing Facebook fan • FarmVille is a virtual world farming game available through Facebook 13-29 Mobile Marketing  Consumers increasingly do their business and shopping from mobile devices and smartphones • Marketers can use digital media to their advantage • Requires adapting to new technologies and consumption patterns 13-30 More Adults Use Cell Phones as Primary Phone Source: USA Today Snapshot, March 7, 2009, A1. 13-31 What kind of digital technology user are you?  Creators: Create their own media outlets (e.g. blogs, podcasts, videos)  Critics: People who comment on blogs or post ratings and reviews  Collectors: Collect and organize content generated by creators and critics  Joiners: Includes anyone who becomes a user of social networking sites or other online communities to connect and network  Spectators: Read online information but to not join communities or post anywhere  Inactives: Do not participate in online digital media; numbers are dwindling Developed by Charlene Li and Josh Bernoff of Forrester Research 13-32 Using Digital Media to Learn About Consumers  Digital media is a great learning tool  Market research • Gathering data on consumers • Asking consumers about preferences  Crowdsourcing involves using communities if interested consumers to gather input and feedback for marketing purposes  Can help small businesses on limited budgets compete with large businesses 13-33 Legal Issues in Internet Marketing: Privacy  Shopping on the Internet allows companies to better track consumers • Cookies are often used for tracking  Laws and regulations cannot keep up with the rapidly-changing Internet • Federal Trade Commission considering creating legislation that limits information companies can gather online  The Better Business Bureau and other organizations can help organizations develop privacy policies 13-34 Legal Issues in Internet Marketing: Identity Theft  Occurs when criminals obtain personal information that allows them to impersonate someone else in order to access financial accounts and make purchases • Security breaches are serious threat to organizations and individuals • Phishing is using a familiar website to deceive people into divulging private information 13-35 Main Sources of Identity Theft Source: “Consumer Sentinel Network Databook, 2009,” The Federal Trade Commission, February 3, 2010, p. 3, http://www.ftc.gov/sentinel/reports/sentinel-annualreports/sentinel-cy2009.pdf (accessed May 12, 2010). 13-36 Legal Issues in Internet Marketing: Online Fraud  Includes any attempt to conduct fraudulent activities online  Cybercriminals are increasingly using online social networking sites and other digital media to commit fraud • They sometimes use social networking sites to pose as charities and collect donations  Always be careful what information you give out when online; and used trusted sites whenever possible 13-37 Legal Issues in Internet Marketing: Intellectual Property  Intellectual property can include songs, movies, books, electronics, software, etc.  It is generally protected by patents and copyrights, but these can be difficult to enforce globally  Piracy and illegal sharing costs global industries billions annually  90% of illegal software copying is done by businesses 13-38 Digital Media and how They are Changing Marketing  Digital media can make your company more efficient and productive • Transition to digital media can be challenging • Correct blend of traditional and digital media in marketing mix takes time and consideration • Future marketing opportunities will require a knowledge of digital media and how to use them 13-39
 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                            