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Chapter 7: Velocity, Acceleration and Force When a stock car is racing at the Kentucky Motor Speedway it will have periods of time racing at maximum speed; other periods of time it will be racing under caution flags and in the pits. The race may take about 2 hours and 30 minutes. The average speed of the race car can be determined by taking the distance covered and dividing it by the time to cover the distance. Figure 7.1 Frank Kimmel Objectives: • • • • To explain and solve velocity and speed problems To explain and solve accelerated motion problems To graphically understand complex motions To understand Newton’s Laws of Motion Speed and velocity s= d t (7.1) This is an average speed. At any time during the race the car might be stopped in the pits or on the straightaway traveling at nearly 200 miles per hour. The instantaneous speed of the race car can be determined at any time during the race, by using very short distance and measure the time to cover this distance. Distance (m) 533.333 1066.666 1599.999 2133.332 2666.665 3249.998 3933.331 4716.664 5549.997 6383.33 7216.663 8049.996 8883.329 9616.662 10149.995 10483.328 Time (s) 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 Distance (m) 10616.661 10616.661 10616.661 10616.661 10666.661 10816.661 11066.661 11416.661 11866.661 12416.661 13066.661 13766.661 14466.661 15166.661 15866.661 16566.661 Time (s) 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 The graph is a plot of the distance covered plotted against the time of travel. Race Car 18000 16000 14000 distance (m) 12000 10000 8000 6000 4000 2000 0 0 50 100 150 200 250 300 350 time (s) Figure 7.2 Distance vs Time Graph The slope of a linear portion of the graph is the speed of the car. You can see that other portions of the graph are composed of either horizontal or curved lines. The curved portion of the graph represents when the car is accelerating. The acceleration may be a speeding up or slowing down. A slowing down of the car is a negative acceleration also known as deceleration. The horizontal portion of the graph is when no distance is covered during a period of time, thus the car is stopped. A car which is traveling at a constant velocity has an acceleration of zero. A car which has an increasing or decreasing velocity is accelerating. Acceleration will be kept constant for cases examined in this class. According to Newton’s Second Law of Motion an unbalanced force is required to cause an object to accelerate assuming that the mass of the object is constant which is true as long as we don’t worry about the fuel being burned by the car: F = ma (7.2) During the race when the car is traveling at a constant speed the car is creating a force. This force is equal and opposite to the friction of the tires on the race track. When the car is accelerating (speeding up) the force propelling the car forward is greater than the frictional force of the tires on the track. When the car is decelerating the frictional force is greater than the force the car is producing. Velocity is defined as speed with a direction. It is a vector quantity. A vector is a mathematical device that has both magnitude and direction. Acceleration is also a vector quantity. According to Newton’s First Law of Motion an object in motion remains in motion in a straight line unless acted upon by an outside force. If the car is traveling on the straightway it may have a constant velocity, but when the car is going around a curve the car cannot have a constant velocity since it is not traveling in a straight line. The outside force is the frictional force between the tires and the road and any banking of the track. Without the frictional forces and banking of the track the car would continue in straight-line motion like a car on ice. If the car has force(s) acting on it then according to Newton’s Second Law of Motion there must be an acceleration present, equation (7.2). One of the types of accidents that occur in racing is when the car goes straight into the wall instead of turning. This occurs when the tires lose friction with the track what is called grip. First we will attempt to fully understand acceleration and the relationships that define it and velocity. Speed is the amount of distance covered in a period of time as noted in equation (7.1). Velocity is a combination of speed and direction of the object. The speed part of the relationship is defined by the following: v= d f − di t f − ti = ∆d ∆t (7.3) The df is final distance and di is the initial distance, this difference in distance is represented by ∆d. The tf represents the final time and ti represents the initial time. The difference in time is represented by ∆t. The slope of a line on a distance verses time graph is the velocity. The velocity must have a direction such as 100 km/hr due east. Many times the initial time is zero. This simplifies the relationship as the following: d − di v= f tf −0 v= d f − di tf t = tf v= d f − di t vt = d f − di d f = vt + di (7.4) This is the typical form that we use to discuss slope (y = mx + b). Distance is plotted on the y axis and time on the x axis. If the velocity is not constant (linear and in a straight-line) then we have an acceleration. If you refer to Figure 7.2 for the race car you see different shaped lines from horizontal to diagonal to curves. The curved sections do not have a constant slope therefore they do not have a constant velocity and are places during which acceleration is occurring. The acceleration will always be a constant for any segment of the motion (zero acceleration is still a constant). We plotted a graph of velocity vs time using the data in the table on page one (calculations were done to determine instantaneous velocities). 90 80 70 velocity (m/s) 60 50 40 30 20 10 0 0 50 100 150 200 250 300 time (s) Figure 7.3 Velocity vs Time Graph The horizontal portions are when the race car is traveling at a constant velocity and from the graph you can determine these velocities. The fifth segment is when the car is stopped which is a constant velocity of zero. The diagonal lines of segments 2, 4, and 6 are linear and a slope can be determined. The slope of these diagonal lines represents the acceleration during this period of time. 350 a= v f − vi t f − ti ti = 0 tf = t a= (7.5) v f − vi t at = v f − vi v f = vi + at This is one of the three equations of accelerated motion used to solve problems in this area of physics. The three equations can be derived using algebra. The three equations are: v f = vi + at (7.6) 1 d f − di = vi t + at 2 2 1 d f = vi t + at 2 2 2 2 v f = vi + 2a ( d f − di ) (7.7) (7.8) v 2f = vi2 + 2ad f Note that in equations (7.7) and (7.8), di is normally equal to zero. The simpler form is also shown and will be used. There are five different quantities (in the simplified form) in equations (7.6), (7.7) and (7.8), knowing any three of these quantities gives us the ability to solve for the other two quantities, assuming that di is zero. EXAMPLE: A drag racer covers 400 meters in 5 seconds. The race car starts from rest. What is the acceleration of the car? First we must determine what is known in the problem. I suggest you make a table. Quantity Value Units vi vf t df a 0 m/s m/s s m m/s2 5 400 Next we must look at the three accelerated motion equations and determine for which one we know three of the four variables. Hopefully it will contain the variable we wish to determine. In equation (7.6) we know the initial velocity and the time. In equation (7.7) we know the distance (remember the initial distance is zero), we know the initial velocity and the time. It also contains the variable of acceleration which we want to determine. Therefore we will use equation (7.7) 1 d f − di = vi t + at 2 2 1 d = vi t + at 2 2 1 m 2 400m = 0 ( 5sec ) + a ( 5sec ) sec 2 2 400m = 0m + 12.5sec a 400m a= 12.5sec 2 m a = 32 2 sec (7.9) Now that we know the acceleration we can also determine the velocity of the car at the end of the run. We must again determine which equation to use and we now also know an additional variable, the acceleration (substitute this back into your table). In equation (7.6) we know the initial velocity, the acceleration and the time. The equation also has the unknown that we wish to solve, for the final velocity. If we use this equation we get the following: v f = vi + at m m + 32 2 ( 5sec ) sec sec m v f = 160 sec vf = 0 (7.10) EXAMPLE: If a ball is thrown upward with a velocity of 20 meters per second how long does it take to reach maximum height? The acceleration of gravity is a constant of m 9.8 2 . When the ball is at maximum height it is not moving because in the next instant s in time it will begin to fall downward. First we create a data table. Quantity Value Units vi vf t df a 20 0 m/s m/s s m m/s2 9.8 For equation (7.6) we know the initial and final velocity and the acceleration of gravity. Therefore we can solve for the time, but this is not the quantity we are looking for. If none of the other equations gives a direct solution we may need to use this equation. The next equation (7.7) also has a time measurement in it and thus we will not initially use it. Equation (7.8) has both the initial and final velocity and the acceleration of gravity. It also contains the final distance which for this example would be the maximum height. Using this equation we will solve the problem. A negative sign will be placed in front of the acceleration of gravity because the ball is moving in an upward direction and the acceleration of gravity is in the opposite direction (remember that acceleration and velocity are vector quantities). v 2f = vi2 + 2ad f 2 2 m⎞ ⎛ m⎞ ⎛ m⎞ ⎛ ⎜ 0 ⎟ = ⎜ 20 ⎟ + 2 ⎜ −9.8 2 ⎟ d f s⎠ s ⎠ ⎝ s⎠ ⎝ ⎝ 2 2 m m ⎛ m⎞ 0 2 = 400 2 − ⎜19.6 2 ⎟ d f s s s ⎠ ⎝ m2 m⎞ ⎛ = − ⎜ 19.6 2 ⎟ d f 2 s s ⎠ ⎝ 2 m −400 2 s =d f m⎞ ⎛ − ⎜19.6 2 ⎟ s ⎠ ⎝ d f = 20.4m −400 (7.11) Force As previously noted if we have a change in velocity then we must also have acceleration. This change in velocity might occur from a change in speed or a change in direction. A race car leaving the pits will accelerate in a linear fashion, similarly as the car goes around the corner on the race track it will accelerate. According to Newton’s Second Law of Motion if there is acceleration then there must be an unbalanced force. This force is defined as: F = ma (7.12) F is the force measured in Newtons. m is the mass measured in kilograms, and a is the acceleration measured in m/s2 . Return to the drag racer example which we solved for the acceleration of the car. If the car has a mass of 750 kilograms we can now determine the amount of force that must be applied between the tires and the pavement to cause the car to accelerate down the track. Using Equation (7.12): F = ma ⎛ m⎞ F = ( 750kg ) ⎜ 32 2 ⎟ ⎝ s ⎠ F = 24000 N (7.13) Note that the unit of force in the SI system of measurement is the Newton, and a Newton is equal to a kgm/s2. When the race car goes around a corner we must use an equation derived from Newton’s Second Law of Motion. We will not derive the equation in this discussion. The equation is for centripetal force. Centripetal force is an inward force which is required for an object to travel in a curved path. The force is always toward the center of the curve. When you go around a curve you feel as though you are being pushed to the outside of the curve because your body wants to continue in a straight line. F⊥ = m v2 r (7.14) Using the race car in the graph and using the last segment of the graph we can determine that the car was traveling at 50 m/s. The car has a mass of approximately 1500 kg. We must also know the radius of the curve on a race track. We will make an assumption for simplification at this stage that the curve is flat (no banking) and is one quarter of a mile in circumference. We must determine the length in meters and the radius of the curve. A quarter of a mile is approximately 400 meters. Since this curve represents one quarter of a circle we can use the equation for the circumference of a circle to determine the radius. c = 4(400m) c = 2π r 1600m = 2π r 1600m r= 2π r = 254.6m (7.15) Using equation (7.14) we can determine the force required for the car to go around this curve. F⊥ = m v2 r m ⎞ ⎛ ⎜ 50 ⎟ sec ⎠ F⊥ = (1500kg ) ⎝ 254.6m F⊥ = 14729 N 2 (7.16) This is the force required for the car to go around the curve. Without this force the car will not travel around the curve and will strike the wall. This exemplifies Newton’s First Law of Motion that an object travels in a straight line unless acted upon by an outside force. The force required is from the tires in contact with the pavement. The force must be inward toward the center of the curve along the radius. One of the items on which a race team works very hard is to insure that the car can go around the curve easily but have no more frictional force than is required because this will slow the car. This is done in several ways. One way is putting different air pressure in the tires on the outside of the car compared to those on the inside. This actually slightly changes the diameter of the tire. Banked Curve If the car is not moving and sitting on the banked curve then the force of friction between the tires of the car is equal to a component of the weight of the car. If the frictional force was not large enough then the car would slide down the track. The frictional force can never exceed the component of weight since it is a reactionary force. If all the forces are balanced then we state that the object (car) is in equilibrium and if it is in equilibrium then the first law of motion must apply since the net force is equal to zero. When a race car goes around a banked curve the tires provide only a part of the centripetal force; the weight of the car on the banked curve applies the remainder of the force. The diagram to the left will assist in the understanding of Newton’s Third Law of Motion. This diagram is a cross section of a banked curve on a race track, and the block represents the car on the track. The third law of motion states that for every action there is an equal and opposite reaction. The car pushes down on the track (a component of the weight of the car) and the track pushes back on the car. If this Figure 7.5 Banked Curve did not occur the car would sink into the pavement. The weight of the car is represented with W. N is the Normal force which is the pavement supporting the car. F is a component of the Normal force which assists the car going around the curve. Remember unless this track has no friction this will only be one of the two forces required for the car to go around the track, the other being a component of friction between the tires and the pavement. To solve this problem we would need to use either an accurate vector diagram (and do a graphical representation of the forces) that represents the forces present or we need to use trigonometry. An understanding of the banking of the curve is important but we will not attempt to solve this type of problem in this chapter.