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					Laboratorio di Intelligenza Artificiale e Robotica A.A. 2008-2009 Daniele Loiacono Outline 2  Machine Learning Unsupervised Learning Supervised Learning Reinforcement Learning  Genetic Algorithms  Genetics-Based Machine Learning  Applications Computational Intelligence and Games Machine Learning for Embedded Systems Design Daniele Loiacono What is Machine Learning? What is Machine Learning? 4  “The field of machine learning is concerned with the question of how to construct computer programs that automatically improve with experience.” Tom Mitchell (1997)  A program is said to learn from experience E with respect to some class of tasks T and performance measure P, if its performance at tasks in T, as measured by P, improves with experience E.  A well-defined learning task is defined by P, T, and E. Daniele Loiacono Example: checkers 5  Task T: playing checkers  Artificial Intelligence Design and implement a computer-based system that exhibit intelligent action  Machine Learning Write a program that can learn how to play It can learn from examples of previous games, by playing against another opponent, by playing against itself Daniele Loiacono Unsupervised Learning 7 Daniele Loiacono Supervised Learning What is an apple? Daniele Loiacono 9 What is an apple? Daniele Loiacono 10 Reinforcement Learning RL framework 12 reward state Agent ...delay… ...delay… Environment Daniele Loiacono action Optimal value function 13  The problem becomes learning how to maximize the amount of reward collected (payoff)  Usually RL algorithms try to learn the action-value function Q(s,a) and derive from it the optimal policy Daniele Loiacono Genetic Algorithms The population 15 Daniele Loiacono Ranking by fitness Daniele Loiacono 16 Mate Selection 17 Selection probability is proportional to fitness Daniele Loiacono Crossover 18 Exploit goodness of parents Daniele Loiacono Mutation 19 Explore unknown Daniele Loiacono Best solution 20 Daniele Loiacono The GA recipe 21 Daniele Loiacono Genetic Algorithms + Machine Learning = Genetic Based Machine Learning Examples of GBML       23 Neuroevolution Classifiers structure and parameters optimization with GAs Feature selection with GAs Rule-based Evolutionary Systems GA-based approach for training classifiers … Daniele Loiacono GBML projects 24  Goal Implementation of a GBML approach, or extension of an available implementation, or comparison of different approaches Experimental analysis Technical report  Skills Basic Knowledge of EC and ML Good analysis capabilities Good programming skills (C++)  Students: max 2 Daniele Loiacono Computational Intelligence and Games Why games? 26  Modern computer games are ideal benchmarks for computational intelligence techniques Inexpensive Challenging  Computational intelligence could be useful for modern games Speedup AI design Improvement of AI Adaptive AI Customization of game content Neverwinter Nights Civilization II Daniele Loiacono Unreal Tournament Urban Combat Issues in CIG 27  CIG is an attractive field but involves several technical issues: Interface Experiments design Simulation speed Customization Documentation  Typical benchmarks are specifically designed for doing research  Modern computer games are very complex and with different goals Daniele Loiacono Projects available on TORCS  TORCS is an open source car racing simulator  Well suited for CIG research Software API available Examples available Competitions  Available projects Automated generation of tracks Visual input for TORCS C++ Learning API Learn your bot! Daniele Loiacono 28 SmarTrack 29  Goal Generation, evaluation and classification of tracks for TORCS  Skills Good programming skills (C++) Good analysis capabilities Basic knowledge of EC and/or ML  Students: max 3  Reference http://cig.dei.polimi.it http://torcs.sourceforge.net/ Daniele Loiacono EyeBot 30  Goal Develop a TORCS controller based on visual inputs  Skills Some knowledge/experience with computer vision is preferred Good programming skills (C++)  Students: max 2  Reference http://cig.dei.polimi.it http://torcs.sourceforge.net/ Daniele Loiacono C++ Learning API  Goal Developing a learning framework for TORCS (partially as porting of an existing JAVA API)  Skills Basic knowledge of EC and/or ML Good programming skills (C++)  Students: max 2  Reference http://cig.dei.polimi.it http://torcs.sourceforge.net/ Daniele Loiacono 31 Learn your bot! 32  Goal Apply any evolutionary computation or machine learning techniques to develop a controller for TORCS Provide the software, the controller and a presentation  Skills Knowledge of EC and/or ML Good analysis capabilities Basic programming skills (C++)  Students: max 1  Reference http://cig.dei.polimi.it http://torcs.sourceforge.net/ Daniele Loiacono Racing Games for CIG research  Goal Analysis of racing games for research purposes Comparison of different games Prototype and tutorial for a specific game  Skills Good programming skill Good analysis capabilities  Reference http://www.rfactor.net/ http://vdrift.net/ Daniele Loiacono 33 Projects on Unreal Tournament  UT is a commercial FPS  Easy to extend through UnrealScript  GameBots API available for UT2004  Projects BotPrize Analysis and extension of GameBots Daniele Loiacono 34 The Botprize 35  A Turing test for FPS bots!  Goal Analysis of GameBots and of the state of the art Submit an entry to the competition  Skills Good programming skills (Java) Strong commitment  Students: 4-6  Deadlines Registration: Sunday 5 October Intermediate deadline: Friday 31 October Final deadline: 5 December  Reference http://botprize.org/ Daniele Loiacono GameBots for CIG research 36  Goal Analysis of GameBots for CIG research Extending GameBots Example of machine learning application  Skills Good programming (Java) Knowledge of EC and ML  Reference https://artemis.ms.mff.cuni.cz/pogamut/tiki-index.php Daniele Loiacono Machine Learning For Embedded Systems Design Overview 38  Embedded systems are today more and more complex  There is need of automated tools to support their design  We focus on Performance models Design space exploration for high level synthesis Daniele Loiacono Performance model 39  Goal Generation/analysis/pre-processing of the dataset Application of a supervised learning technique Experimental analysis  Skills Good knowledge of ML Good analysis capabilities  Reference http://trac.elet.polimi.it/panda/ Additional contact: Ing. Marco Lattuada, lattuada@elet.polimi.it Daniele Loiacono High Level Synthesis “High-Level Synthesis means going from an algorithmic level specification of a behaviour of a digital system to a register level structure that implements that behavior”. McFarland, et al., Proc. IEEE, February 1990. Resource Library Behavioral specification Design constraints High-Level Synthesis tool Objectives Scheduling Allocation Binding Controller Synthesis Daniele Loiacono Datapath & Controller EC approaches for HLS 41  Goal Integration of an EC-based optimization process into the HLS framework Experimental analysis Technical report  Skills Good programming (C++) Good analysis capabilities  Reference http://trac.elet.polimi.it/panda Additional contact: Ing. Christian Pilato, pilato@elet.polimi.it Daniele Loiacono Contacts 42  Daniele Loiacono Email: loiacono@elet.polimi.it Web: http://home.dei.polimi.it/loiacono Stanza 146, Primo Piano, DEI, Tel. 3540  When and how to start ? Have a look to the references in the slide Drop me an email for additional info on a specific project Select one or two projects you are interested and send me an email to arrange a meeting on them Ideal start of the projects would be first week of November Daniele Loiacono
 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                            