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					Chapter 5 Link Layer and LANs Computer Networking: A Top Down Approach Jim Kurose, Keith Ross Addison-Wesley. 5: DataLink Layer 5-1 Link Layer Services  framing, link access:    encapsulate datagram into frame, adding header, trailer channel access if shared medium “MAC” addresses used in frame headers to identify source, dest • different from IP address!  reliable delivery between adjacent nodes  we learned how to do this already (chapter 3)!  seldom used on low bit-error link (fiber, some twisted pair)  wireless links: high error rates • Q: why both link-level and end-end reliability? 5: DataLink Layer 5-2 Link Layer Services (more)  flow control:  pacing between adjacent sending and receiving nodes  error detection:   errors caused by signal attenuation, noise. receiver detects presence of errors: • signals sender for retransmission or drops frame  error correction:  receiver identifies and corrects bit error(s) without resorting to retransmission  half-duplex and full-duplex  with half duplex, nodes at both ends of link can transmit, but not at same time 5: DataLink Layer 5-3 Error Detection EDC= Error Detection and Correction bits (redundancy) D = Data protected by error checking, may include header fields • Error detection not 100% reliable! • protocol may miss some errors, but rarely • larger EDC field yields better detection and correction otherwise 5: DataLink Layer 5-4 Parity Checking Single Bit Parity: Detect single bit errors Two Dimensional Bit Parity: Detect and correct single bit errors Odd parity scheme Parity bit value is chosen such that number of 1’s send is odd. Ex. 9 1’s in the data, so the parity bit is ‘0’. 0 0 (even parity) 5: DataLink Layer 5-5 Internet checksum (review) Goal: detect “errors” (e.g., flipped bits) in transmitted packet (note: checkwum used at transport layer, CRC at data link layer) Receiver: Sender:  treat segment contents as sequence of 16-bit integers  checksum: addition (1’s complement sum) of segment contents  sender puts checksum value into UDP checksum field  compute checksum of received segment  check if computed checksum equals checksum field value:  NO - error detected  YES - no error detected. But maybe errors nonetheless? 5: DataLink Layer 5-6 Multiple Access Links and Protocols Two types of “links”:  point-to-point  PPP for dial-up access  point-to-point link between Ethernet switch and host  broadcast (shared wire or medium)  old-fashioned Ethernet  upstream HFC (hybrid fiber-coaxial cable)  802.11 wireless LAN shared wire (e.g., cabled Ethernet) shared RF (e.g., 802.11 WiFi) shared RF (satellite) 5: DataLink Layer 5-7 MAC Protocols: a taxonomy Three broad classes:  Channel Partitioning   divide channel into smaller “pieces” (time slots, frequency, code) allocate piece to node for exclusive use  Random Access  channel not divided, allow collisions  “recover” from collisions  “Taking turns”  nodes take turns, but nodes with more to send can take longer turns 5: DataLink Layer 5-8 Channel Partitioning MAC protocols: TDMA TDMA: time division multiple access  access to channel in "rounds"  each station gets fixed length slot (length = pkt trans time) in each round  unused slots go idle  example: 6-station LAN, 1,3,4 have pkt, slots 2,5,6 idle 6-slot frame 1 3 4 1 3 4 5: DataLink Layer 5-9 Channel Partitioning MAC protocols: FDMA FDMA: frequency division multiple access  channel spectrum divided into frequency bands  each station assigned fixed frequency band  unused transmission time in frequency bands go idle  example: 6-station LAN, 1,3,4 have pkt, frequency FDM cable frequency bands bands 2,5,6 idle 5: DataLink Layer 5-10 Random Access Protocols  When node has packet to send  transmit at full channel data rate R.  no a priori coordination among nodes  two or more transmitting nodes ➜ “collision”,  random access MAC protocol specifies:  how to detect collisions (e.g., no Ack, or bad reception)  how to recover from collisions (e.g., via delayed retransmissions)  Examples of random access MAC protocols:  ALOHA  slotted ALOHA  CSMA: Carrier Sense Multiple Access,  CSMA/CD (Ethernet): CSMA with collision detection  CSMA/CA (WiFi 802.11): CSMA with collision avoidance 5: DataLink Layer 5-11 Random MAC (Medium Access Control) Techniques  ALOHA (‘70) [packet radio network] A station sends whenever it has a packet/frame  Listens for round-trip-time delay for Ack  If no Ack then re-send packet/frame after random delay  • too short  more collisions • too long  under utilization No carrier sense is used  If two stations transmit about the same time frames collide  Utilization of ALOHA is low ~18%  5: DataLink Layer 5-12 Pure (unslotted) ALOHA  unslotted Aloha: simple, no synchronization  when frame first arrives  transmit immediately  collision probability increases:  frame sent at t0 collides with other frames sent in [t0-1,t0+1] 5: DataLink Layer 5-13 Pure Aloha efficiency P(success by given node) = P(node transmits) . P(no other node transmits in [t0-1,t0] . P(no other node transmits in [t0,t0+1] = p . (1-p)N-1 . (1-p)N-1 = p . (1-p)2(N-1) … choosing optimum p and then letting n -> infty ... = 1/(2e) = .18 Very bad, can we do better? 5: DataLink Layer 5-14 Slotted ALOHA Assumptions:  all frames same size  time divided into equal size slots (time to transmit 1 frame)  nodes start to transmit only slot beginning  nodes are synchronized  if 2 or more nodes transmit in slot, all nodes detect collision Operation:  when node obtains fresh frame, transmits in next slot  if no collision: node can send new frame in next slot  if collision: node retransmits frame in each subsequent slot with prob. p until success 5: DataLink Layer 5-15 Slotted ALOHA Pros  single active node can continuously transmit at full rate of channel  highly decentralized: only slots in nodes need to be in sync  simple Cons  collisions, wasting slots  idle slots  nodes may be able to detect collision in less than time to transmit packet  clock synchronization 5: DataLink Layer 5-16 Slotted Aloha efficiency Efficiency : long-run fraction of successful slots (many nodes, all with many frames to send)  suppose: N nodes with many frames to send, each transmits in slot with probability p  prob that given node has success in a slot = p(1-p)N-1  prob that any node has a success = Np(1-p)N-1  max efficiency: find p* that maximizes Np(1-p)N-1  for many nodes, take limit of Np*(1-p*)N-1 as N goes to infinity, gives: Max efficiency = 1/e = .37 At best: channel used for useful transmissions 37% of time! 5: DataLink Layer ! 5-17 CSMA (Carrier Sense Multiple Access) CSMA: listen before transmit: If channel sensed idle: transmit entire frame  If channel sensed busy, defer transmission 5: DataLink Layer 5-18 CSMA collisions spatial layout of nodes collisions can still occur: propagation delay means two nodes may not hear each other’s transmission collision: entire packet transmission time wasted note: role of distance & propagation delay in determining collision probability 5: DataLink Layer 5-19 CSMA/CD (Collision Detection) CSMA/CD: carrier sensing, deferral as in CSMA collisions detected within short time  colliding transmissions aborted, reducing channel wastage   collision detection:  easy in wired LANs: measure signal strengths, compare transmitted, received signals  difficult in wireless LANs: received signal strength overwhelmed by local transmission strength (use CSMA/CA: we’ll get back to that in Ch 6)  human analogy: the polite conversationalist 5: DataLink Layer 5-20 CSMA/CD collision detection CSMA CSMA/CD 5: DataLink Layer 5-21 Shared meduim bus 5: DataLink Layer 5-22 More on CSMA/CD and Ethernet - uses broadcast and filtration: all stations on the bus receive the frame, but only the station with the appropriate data link D-L (MAC) destination address picks up the frame. For multicast, filteration may be done at the D-L layer or at the network layer (with more overhead) 5: DataLink Layer 5-23 Analyzing CSMA/CD Collision Collision Av. Time wasted ~ 5 Prop Success TRANS - Utilization or ‘efficiency’ is fraction of the time used for useful/successful data transmission 5: DataLink Layer 5-24 - u=TRANS/(TRANS+wasted)=TRANS/(TRA NS+5PROP)=1/(1+5a), where a=PROP/TRANS - if a is small, stations learn about collisions and u increases - if a is large, then u decreases 1 1 efficiency   , 1 5t prop /t trans 1 5a a t prop ttrans 5: DataLink Layer 5-25 5: DataLink Layer 5-26 Collision detection in Wireless  Need special equipment to detect collision at receiver  We care about the collision at the reciever 1. no-collision detected at sender but collision detected at receiver  2. collision at sender but no collision at receiver   Neighborhood of sender and receiver are not the same (it’s not a shared wire, but define relatively (locally) to a node [hidden terminal problem]  … more later 5: DataLink Layer 5-27 “Taking Turns” MAC protocols channel partitioning MAC protocols:  share channel efficiently and fairly at high load  inefficient at low load: delay in channel access, 1/N bandwidth allocated even if only 1 active node! Random access MAC protocols  efficient at low load: single node can fully utilize channel  high load: collision overhead “taking turns” protocols look for best of both worlds! 5: DataLink Layer 5-28 “Taking Turns” MAC protocols Polling:  master node “invites” slave nodes to transmit in turn  typically used with “dumb” slave devices  concerns:    polling overhead latency single point of failure (master) data poll master data slaves 5: DataLink Layer 5-29 “Taking Turns” MAC protocols Token passing:  control token passed from one node to next sequentially.  token message  concerns:    token overhead latency single point of failure (token) T (nothing to send) T data 5: DataLink Layer 5-30 Release after reception: utilization analysis Prop token Prop 12 Prop Prop N1 - u=useful time/total time(useful+wasted) - u=T1+T2+…+TN/[T1+T2+..+TN+(N+1)PROP] - a=PROP/TRANS=PROP/E(Tn), where E(Tn) is the expected (average) transmission of a node 5: DataLink Layer 5-31  u=Ti/(Ti+(N+1)PROP) ~1/(1+PROP/E(Tn)), where E(Tn)= Ti/N  u=1/(1+a) for token ring  [compared to Ethernet u=1/(1+5a)] 5: DataLink Layer 5-32 5: DataLink Layer 5-33  As the number of stations increases, less time for token passing, and u increases  for release after transmission u=1/(1+a/N), where N is the number of stations 5: DataLink Layer 5-34 Ethernet (IEEE 802.3, uses CSMA/CD) “dominant” wired LAN technology:  cheap $20 for NIC  first widely used LAN technology  simpler, cheaper than token LANs and ATM  kept up with speed race: 10 Mbps – 10 Gbps Metcalfe’s Ethernet sketch 5: DataLink Layer 5-35 Star topology  bus topology popular through mid 90s  all nodes in same collision domain (can collide with each other)  today: star topology prevails  active switch in center  each “spoke” runs a (separate) Ethernet protocol (nodes do not collide with each other) switch bus: coaxial cable star 5: DataLink Layer 5-36 802.3 Ethernet Standards: Link & Physical Layers  many different Ethernet standards  common MAC protocol and frame format  different speeds: 2 Mbps, 10 Mbps, 100 Mbps, 1Gbps, 10G bps  different physical layer media: fiber, cable  Switched Ethernet: use frame bursting to increase utilization. Still CSMA/CD compatible application transport network link physical MAC protocol and frame format 100BASE-TX 100BASE-T2 100BASE-FX 100BASE-T4 100BASE-SX 100BASE-BX copper (twister pair) physical layer fiber physical layer 5: DataLink Layer 5-37 Shared medium hub 5: DataLink Layer 5-38 Switching hub 5: DataLink Layer 5-39 5: DataLink Layer 5-40 5: DataLink Layer 5-41 Switch: allows multiple simultaneous transmissions A  hosts have dedicated, direct connection to switch  switches buffer packets  Ethernet protocol used on each incoming link, but no collisions; full duplex  each link is its own collision domain  switching: A-to-A’ and B- to-B’ simultaneously, without collisions  not possible with dumb hub C’ B 6 1 5 2 3 4 C B’ A’ switch with six interfaces (1,2,3,4,5,6) 5: DataLink Layer 5-42 Self-learning, forwarding: example Source: A Dest: A’ A A A’ C’ B  frame destination unknown: flood A6A’ 1 2 4 5  destination A location known: selective send C A’ A B’ 3 A’ MAC addr interface TTL A A’ 1 4 60 60 Switch table (initially empty) 5: DataLink Layer 5-43
 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                            