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GIMPS Complexity Problem
GIMPS Complexity Problem

... for i  0,…,n-2 do s  ( s2 - 2 ) mod 2n – 1 if s = 0 output prime else output not prime Example: for n = 7 the values of s are 4, 14, 67, 42, 111, 0, so 27-1 = 127 is prime. What is the time complexity of this algorithm, as a function of n? The loop is run n-1 times, which we’ll approximate by n. H ...
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Essential Question - Mr. Goodrich`s Class

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Modular Arithmetic Part III: Divisibility Rules

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... Quotients (Page 92-94)  When rounding make sure you look at the number after the number place you are rounding to.  Example: If I asked you to round to the nearest tenths spot and your number was 2.34 you need to look at the number after the tenths spot to decide if you are round up or down (keepi ...
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“1”+ - UNC Computer Science

< 1 ... 109 110 111 112 113 114 115 116 117 ... 456 >

Location arithmetic

Location arithmetic (Latin arithmeticæ localis) is the additive (non-positional) binary numeral systems, which John Napier explored as a computation technique in his treatise Rabdology (1617), both symbolically and on a chessboard-like grid.Napier's terminology, derived from using the positions of counters on the board to represent numbers, is potentially misleading in current vocabulary because the numbering system is non-positional.During Napier's time, most of the computations were made on boards with tally-marks or jetons. So, unlike it may be seen by modern reader, his goal was not to use moves of counters on a board to multiply, divide and find square roots, but rather to find a way to compute symbolically.However, when reproduced on the board, this new technique did not require mental trial-and-error computations nor complex carry memorization (unlike base 10 computations). He was so pleased by his discovery that he said in his preface ... it might be well described as more of a lark than a labor, for it carries out addition, subtraction, multiplication, division and the extraction of square roots purely by moving counters from place to place.
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