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Lecturer
Lecturer

X3D - Thomas J. Pingel
X3D - Thomas J. Pingel

... SMRF performs well with generalized parameters. When parameters are optimized, it performs as well or better than any other algorithm. ...
29-graphics_printabl..
29-graphics_printabl..

... • Canvas — a type of component that can display graphics. • JButton — a button widget component. • Applet — implements a web-viewable graphic object. SE15: GUIs and Graphics ...
Ch16 - Skylight Publishing
Ch16 - Skylight Publishing

... • Learn about coordinates and colors • Review shape drawing methods • Learn to use fonts and draw graphics text ...
Ch15 - Skylight Publishing
Ch15 - Skylight Publishing

... • Learn about coordinates and colors • Review shape drawing methods • Learn to use fonts and draw graphics text ...
Ch16 - Skylight Publishing
Ch16 - Skylight Publishing

... • Learn about coordinates and colors • Review shape drawing methods • Learn to use fonts and draw graphics text ...
graphics
graphics

... Suppose that I want to make a 3D game. How do I do that? We'll look at how do that with some references to Unity and other game engines and libraries. ...
AngelCG01_whats_CG
AngelCG01_whats_CG

Image representation
Image representation

... Images have smooth edges and create curves or shapes Good for precise illustrator but not as good as bitmap Easily scalable due to the use of mathematical formula A vector image remains smooth in any size ...
Interactive Rendering using the Render Cache
Interactive Rendering using the Render Cache

... - Can be computed cheaply • Can fill in much larger gaps • Does not affect sampling priorities • Actually executed first then overwritten ...
PDF - Lev Manovich
PDF - Lev Manovich

Microsoft
Microsoft

... engineers were designing a PC stripped of everything game playing didn't require. That would let Microsoft exploit the huge economies of scale of the PC industry, using the same hardware components as PCs and the same game-programming software, Microsoft's DirectX. This strategy would also make it e ...
zanoza modeler
zanoza modeler

A Non-Photorealistic Lighting Model For Automatic Technical
A Non-Photorealistic Lighting Model For Automatic Technical

... extraneous detail is diminished or eliminated. Images at any level of abstraction can be aesthetically pleasing, but this is a side-effect rather than a primary goal for technical illustration. A rationale for using abstraction to eliminate detail from an image is that, unlike the case of 3D scene p ...
Chapter16
Chapter16

... − With computer animation, a computer creates the in-between images ...
Serious Games: An Innovative Way to Accelerate Deep Skills
Serious Games: An Innovative Way to Accelerate Deep Skills

Interactive Computer Graphics, Human Computer
Interactive Computer Graphics, Human Computer

... “Don’t think of that thing as a screen, think of it as a window, a window through which one looks into a virtual world. The challenge to computer graphics is to make that virtual world look real, sound real, move and respond to interaction in real time, and even feel real.” ...
Chapter 10
Chapter 10

... • Arc is drawn and two straight lines are drawn from the arc end points to the center of the imaginary circle whose perimeter the arc occupies • solidarc.fillArc(10,50,100,100,20,320); • solidarc.fillArc(200,50,100,100,340,40); ...
Game Programming Basics
Game Programming Basics

... VIEWER, THEIR LEVEL OF DETAIL CAN BE LOW, WHILE WHEN THEY’RE NEAR THE VIEWER, THE LEVEL OF DETAIL MUST BE HIGH. SUBDIVISION SURFACES ARE USED TO EXPAND A 3D MODEL LACKING DETAILS INTO A MORE ELABORATE MODEL. ...
Šablona pro příspěvek na Workshop 2003
Šablona pro příspěvek na Workshop 2003

Filtered Backprojection
Filtered Backprojection

... Johann Radon • RT is the integral transform consisting of the integral of a function over straight lines. • The inverse of RT is used to reconstruct images from medical computed tomography scans. ...
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Challenges for success in stereo gaming: a

Material Chart and Spatial Data Structures
Material Chart and Spatial Data Structures

... • BVHs, BSP tree and Octrees all use some sort of tree to partition space and store geometry. • Scene graphs are higher level structures that that are augmented with textures, transforms, levels-of-detail, material properties, light sources, etc. ...
ppt
ppt

Xero Live Limited - Networx Recruitment
Xero Live Limited - Networx Recruitment

... Xero is beautiful accounting software that gives small businesses and their advisers real time access to accounting information, anytime, from anywhere. In 6 years Xero has grown to over 600 people with offices in New Zealand, Australia, UK and USA and customers in over 100 countries. We have develo ...
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2.5D



2.5D (""two-and-a-half-dimensional""), ¾ perspective, and pseudo-3D are terms, mainly in the video game industry, used to describe either 2D graphical projections and similar techniques used to cause a series of images (or scenes) to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane or has a virtual camera with a fixed angle. By contrast, games using 3D computer graphics without such restrictions are said to use true 3D.Common in video games, these projections have also been useful in geographic visualization (GVIS) to help understand visual-cognitive spatial representations or 3D visualization.The terms ¾ perspective and ¾ view trace their origins to portraiture and facial recognition, where they are used to describe a view of a person's face which is partway between a frontal view and a side view.
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