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VISUAL INFORMATION RETRIEVAL
VISUAL INFORMATION RETRIEVAL

... • A partition of color space is into “K super-cells;” each of which will correspond to a histogram bin. Color histogram of images or objects can then be calculated as the normalized count of the pixels that fall in each of these super cells. • The advantage of this approach is that the clustering pr ...
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What is Computer Graphics? What is Image Processing?

... New Game platforms and set-top boxes use high-end processors (128-bit architectures, great graphics capabilities) ...
94376 Backplate Hawaii R9 290X PASSIV 2013
94376 Backplate Hawaii R9 290X PASSIV 2013

3 - University of Virginia, Department of Computer Science
3 - University of Virginia, Department of Computer Science

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... volume that is a cube with sides of length 2 centered at the origin - Default projection matrix is an identity E. Angel and D. Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012 ...
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... bitmap images that accompany a main texture MIP meaning "much in a small space“ Each bitmap image is a version of the main texture, but at a certain reduced level of detail (like LOD in 3D Models) ...
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Visualizzation of Chemical Structures - HPC

... of proteins, nucleic acids and small molecules. The program is aimed at display, teaching and generation of publication quality images. The program reads in molecular coordinate files and interactively displays the molecule on the screen in a variety of representations and colour schemes. Supported ...
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Surface visibility probabilities in 3D cluttered scenes

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Computer Graphics - KDD - Kansas State University

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... • If you have a normal vector at a point and an incoming vector (e.g. a light vector), you may need to compute the reflection of the incoming vector • This is given by ...
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A Manual to Teach Computer Graphics by JAVA - Heldermann

... to clients in the figure. A teacher has a server with a database and the client-server system. Our system is able to serve not only students but also outside public clients through WWW (Fig. 2). The database has HTML (Hyper Text Markup Language) data and JAVA applet, a small application software sup ...
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Review of Empire Earth II

... attributes / units to explore that you’ll honestly never play the same game twice Multiplayer (online) gaming allows you to put your skill up against online adversaries ...
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< 1 ... 10 11 12 13 14 15 16 17 18 20 >

2.5D



2.5D (""two-and-a-half-dimensional""), ¾ perspective, and pseudo-3D are terms, mainly in the video game industry, used to describe either 2D graphical projections and similar techniques used to cause a series of images (or scenes) to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane or has a virtual camera with a fixed angle. By contrast, games using 3D computer graphics without such restrictions are said to use true 3D.Common in video games, these projections have also been useful in geographic visualization (GVIS) to help understand visual-cognitive spatial representations or 3D visualization.The terms ¾ perspective and ¾ view trace their origins to portraiture and facial recognition, where they are used to describe a view of a person's face which is partway between a frontal view and a side view.
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