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EARLY EARS TECH GUIDANCE NOTES ‘Early Ears’ was a National Foundation for Youth Music funded project delivered by Future Projects in Norwich, in partnership with University Campus Suffolk and Laboratory Media Education. The project aimed to explore music making technology and techniques and to evaluate their impact on the musical and wider development of young children in challenging circumstances in Norfolk. The project brought together music technology, free play, and music therapy approaches within Nursery/Early Years settings and led to a number of key learning points. The purpose of these Guidance Notes is to share our learning with Early Years practitioners in order that they can deliver high quality music using the technology and techniques we explored. Enabling Environments Where to deliver: Creating a suitable learning environment is crucial to engaging young children in music making. Early Years settings which promote free play and flexible delivery are better suited to maximising the impact of Music Tech delivery. Settings which follow more rigid, structured approaches to timetabling and activities are often not able to accommodate the successful approaches developed. Safe Spaces: Creating a safe space slightly away from hustle and bustle provides opportunities for children to engage on their own terms. Children that often shy away from collaboration or noisy environments can be better engaged by placing Music Tech equipment in different areas and by setting up devices for independent use – without the need for practitioner input. This enables some children to explore devices and music making in a way which suits them, and often leads to greater interaction later on. Our research showed that quieter children displayed twice the number of ‘engagement events’ in Music Tech sessions compared to Non-Tech. Holding Music: Playing background or holding music in sessions can encourage them to make music as part of something which already sounds good. This often breaks down barriers to engagement and provides children with a pleasing sound of which they are actively contributing. It means that the sounds they make are not exposed so clearly in front of others. Be aware that loud and/or aggressive music can quickly excite children, which can be good but can also lead to an escalation of negative behaviour. Headphones: Headphones create new, safe environments that are particularly effective in engaging children who might not feel comfortable participating in a group activity. In a noisy environment, headphones often promote longer periods of engagement. Headphones can be used to support children with confidence issues as they can engage in musical exploration independently until confident enough to share with others. Wireless headphones are a good idea as when distracted; children can wander off dragging the equipment with them. Care must be taken to limit the volume of headphones as hearing damage is irreparable. Work on the floor: Using expensive Music Tech with small children might suggest that using a table is prudent. However we have found that tables and chairs restrict access to the Early Ears Music Technology Practitioner Guidance Notes v2 31 May 2016 instrument and encourage selfish behaviour. They also restrict the child’s ability to use the instruments flexibly, as part of their wider play, whereas an instrument on the floor can be accessed from many sides and leads to greater sharing and turn taking. Techniques Less is more: Although children often engage with anything new and different, we have found that there is a deeper musical experience to be had by developing the use of one instrument/device repeatedly over time. Repeated use enables children build their knowledge of Music Tech instruments and to explore more advanced musical concepts. Introducing too many new instruments/devices often leads to shorter engagement and restricts the depth of the musical experience. Relationships: Music Tech can be used to encourage the development of relationships amongst children. Using multi-user applications, or by setting out fewer devices than children (so there is not one device/instrument per child) enables children to engage in sharing and turn taking, creating musical conversations. These outcomes can also be used to promote greater verbal and non-verbal communication amongst children – particularly those that present very little by way of verbal interaction. Quality of sounds: Digital instruments often produce very high quality sounds in pre-set scales. High quality sounds often require skills that take years of practice to perfect with analogue instruments. This gives a unique opportunity to explore advanced musical concepts such as phrasing in solos or improvisation and recording compositions. With immediate access to quality sounds, and regular access (see ‘Less is more’ above) children are able to develop advanced music making skills more quickly. Multi-Modal/Multi-sensory: Music Tech provides unique opportunities for children to learn through visual, auditory and tactile experiences. Young children often do not separate these senses, and touchscreen devices in particular bring all three together. Apps which present both audio and visual output as a result of a child’s input, for example; ‘BLOOM’ are particularly engaging. This is particularly useful for quieter children, who, in our experience, displayed twice as increased engagement events when using Music Tech in comparison with non-Music Tech. Problem Solving: Music Tech can offer opportunities for wider problem solving activities, for example; some apps involve music-based games. In some instances children have shown the ability to navigate complex menus to adjust volume or output of devices. These activities should be recognised as unique to Music Tech and therefore encouraged. However, care must be taken to restrict children from resetting volume controls to unsafe levels. Play: Children often do not differentiate between a musical instrument and a toy. Practitioners therefore should consider this when delivering music sessions. Encouraging children to bring play into music and vice versa often encourages greater engagement and further exploration of the possibilities of Music Tech devices. Practitioners can bring music into existing play in order to engage children that do not elect to engage freely. Monitoring Added value for Early Years Settings: We found that monitoring children’s use of Music Tech using therapeutic tools enabled us to better identify progression against the Early Years Foundation Stage Profiles. This was particularly useful in Early Years settings as it provided Early Ears Music Technology Practitioner Guidance Notes v2 31 May 2016 a new avenue for Early Years staff to recognise developments and therefore reinforced the value and impact of Music Tech provision. Other opportunities Access to technology in the home: Our survey results showed that more children had access to digital devices in the home than musical instruments (toy or real). This presents an exciting opportunity which our project was built upon; turning an everyday item into a music learning platform. Practitioners should seek to engage with parents to identify apps and techniques which can build upon work in their settings, providing children with access to music making tools in the home. Music Tech devices: Apple iPads – Touchscreen tablet computers for which a range of Applications can be downloaded. Be sure to purchase hardwearing cases such as the ‘Griffin Survivor’ to protect from accidental damage. Leap motion sensors and/or Theremin – enable touch free manipulation of sound. Particularly useful for introducing abstract concepts to music making. Alphasphere – ball of tactile audio visual pads. Useful for initial engagement and introducing and combining visual and auditory modalities. Applications on Apple iPad: It is important to understand that it is not just the technology that supports children's development but the approaches and techniques used (as mentioned above) that leads to a deeper and more profound learning experience. These were the 3 main apps we used on Appple iPads during the training sessions that we delivered. 1. Bloom The gentle colourful bubbles that play soft music. Cost: £2.99 Description: Developed by ambient pioneer Brian Eno and musician / software designer Peter Chilvers, Bloom explores uncharted territory in the realm of applications.. Part instrument, part composition and part artwork, Bloom's innovative controls allow anyone to create elaborate patterns and unique melodies by simply tapping the screen. A generative music player takes over when Bloom is left idle, creating an infinite selection of compositions and their accompanying visualisations. https://itunes.apple.com/gb/app/bloom/id292792586?mt=8 2. Thumbjam The blue striped notes that play a scale with any instrument. Cost: £6.99 Early Ears Music Technology Practitioner Guidance Notes v2 31 May 2016 Descritpion: ThumbJam is a powerful musical performance experience. You get over 40 high-quality real instruments multi-sampled exclusively for this app. Hundreds of included scales allow you to effortlessly play in any style from rock to classical, whether you are a musical novice or a seasoned professional. https://itunes.apple.com/gb/app/thumbjam/id338977566?mt=8b 3. Vio Cost: Free Description: The app that you sing into whilst wearing a headphones that transform your voice.Vio pushes vocal processing on the iPad to new levels. From futuristic to fuzzy, 8-bit to outer space, Vio’s presets are all waiting to be explored. https://itunes.apple.com/gb/app/vio/id595726666?mt=8 Contact Details Address: Future Projects 168b Motum Road Norwich, NR5 8EG Tel: 01603 250505 E: info@futureprojects.org.uk Web: www.futureprojects.org.uk Early Ears Music Technology Practitioner Guidance Notes v2 31 May 2016