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Intorduction to Artificial Intelligence Prof. Dechter ICS 270A
Intorduction to Artificial Intelligence Prof. Dechter ICS 270A

B - AI-MAS
B - AI-MAS

... what action to choose if several available ...
Wayward Agents in a Commuting Scenario
Wayward Agents in a Commuting Scenario

... of n and T have also been studied [13, 12]. The players can only make predictions about the attendance for the next time based on the results of the previous m weeks; this is the basis for strategies for playing the game. Now, there is a huge set of possible strategies and every player possesses k o ...
Intelligent Agents
Intelligent Agents

...  Percepts may not supply all relevant information  Rational is different to being perfect  Rationality maximizes expected outcome while perfection maximizes actual outcome. ...
Automated Bidding Strategy Adaption using Learning Agents in
Automated Bidding Strategy Adaption using Learning Agents in

Eye on the Prize - Stanford Artificial Intelligence Laboratory
Eye on the Prize - Stanford Artificial Intelligence Laboratory

... argued quite persuasively that the best route toward AI’s main goal lies through the development of performance systems. Edward Feigenbaum, for example, has often said that he learns the most when he throws AI techniques against the wall of hard problems to see where they break. It is true that many ...
Comparing Human and Automated Agents in a
Comparing Human and Automated Agents in a

... would regularly rush towards the nearest spot and leave; this cut off players from other critical areas and, too often, made the game impossible to finish. After changing the game such that players would only be payed when the task was completed, players left less frequently, and even helped other p ...
CS 561: Artificial Intelligence CS 561: Artificial Intelligence
CS 561: Artificial Intelligence CS 561: Artificial Intelligence

... world presents to the achievement of goals. ...
Sociology: Computational Organization Theory Keywords
Sociology: Computational Organization Theory Keywords

... Throughout the history of organization theory there has been an implicit goal of developing an understanding of organizations in terms of the situated action of the agents within them and the position of the organization itself in the larger environment. Weber (1922,1968) sought to understand organi ...
Research priorities for robust and beneficial artificial intelligence
Research priorities for robust and beneficial artificial intelligence

... systems is that the correctness of traditional software is defined with respect to a fixed and known machine model, whereas AI systems—especially robots and other embodied systems—operate in environments that are at best partially known by the system designer. In these cases, it may be practical to ...
WHAT IS ARTIFICIAL INTELLIGENCE? Cognitive simulation
WHAT IS ARTIFICIAL INTELLIGENCE? Cognitive simulation

... Given the goal to implement rational action in a complex environment, as in each part. . . ...
Learning Unknown Event Models. In Proceedings of the Twenty
Learning Unknown Event Models. In Proceedings of the Twenty

... learning process to boost the accuracy of models learned from noisy plan traces. Our work differs from these prior studies in its focus on exogenous events. Several studies address the task of explaining surprises in the current state. SWALE (Leake, 1991) uses surprises to guide story understanding ...
Camera-ready Manuscript for the Proceedings of icame 2009
Camera-ready Manuscript for the Proceedings of icame 2009

... Autonomy means that system is capable to react without the users (or other agents’) intervention and it means that it has control over personal actions and inner state. Such system should also be capable of learning by experience. Possibility of interaction with the surroundings and autonomy of comp ...
PDF
PDF

INTCare: A Knowledge Discovery based Intelligent Decision
INTCare: A Knowledge Discovery based Intelligent Decision

... of the Knowledge Discovery from Databases (KDD) and Agent-Based Systems paradigms, as a way to solve complex and dynamic problems, is not new (Fayyad et al., 1996; Weiss 1999; Santos 1999). However, a great part of these concepts (and architectures) need to be corroborated by real-world applications ...
Modeling the Spread of Infectious Diseases: A Review
Modeling the Spread of Infectious Diseases: A Review

... Many of the early disease models were devoted to mathematical modeling on a population level, assuming various kinds of homogeneity. The classic method of mathematical modeling considered a host population to be divided into distinct units, and each individual interacted with other individuals in hi ...
Intelligence: Real and Artificial
Intelligence: Real and Artificial

... Tasks or Problems Action selection and planning Agent communication languages Agents in entertainment applications Believable agents Collaboration between people and agents Communication between people and agents Coordinating perception, thought, or action Expert assistants Information agents Integr ...
Towards Adversarial Reasoning in Statistical Relational Domains
Towards Adversarial Reasoning in Statistical Relational Domains

... first-order logic and probability in order to handle the complexity and uncertainty present in many real-world domains. However, many real-world domains also include multiple agents that cooperate or compete according to their diverse goals. In order to handle such domains, an autonomous agent must ...
Phonemic Coding Might Result From Sensory
Phonemic Coding Might Result From Sensory

... example that if one optimizes the energy of vowel systems as defined by a compromise between articulatory cost and perceptual distinctiveness, one finds systems which follow the structural and frequency regularities of human languages. (Schwartz et al. 1997) reproduced and extended the results to CV s ...
- Philsci
- Philsci

... Cooperation and competition are fundamental characteristics of social behavior. For example, at a micro-scale, human brain is a composition of specialized modules cooperating and influencing each other. On a macro-scale, our economy is a collection of cooperative and competing entities, such as vari ...
Intelligent Agents
Intelligent Agents

... What is driving the interest and need for intelligent agents? Users of the Web are faced with information overload; the amount of data available doubles annually. Individuals can analyze only about 5% of the data and most efforts do not provide real meaning. Thus, the need for intelligent agents is ...
hierarchical intelligent simulation
hierarchical intelligent simulation

... Explanation is a key concept for knowledge-based systems. It can be expressed as proof in a deductive system, whose axioms are the equations constraining component models and input signals, theorems are simulation results, inference rules represent logic and domain-specific calculus. Using construct ...
REASONING ANd dECISION - Université Paul Sabatier
REASONING ANd dECISION - Université Paul Sabatier

... upon the arrival of new pieces of information. In this case, reasoning becomes non-monotonic and presupposes the truth of anything that is considered normal in the current informational context. This form of reasoning is not amenable to classical logic. It requires logic with embedded priorities, su ...
Lecture Notes in Computer Science - AIAI
Lecture Notes in Computer Science - AIAI

...  It is possible to enclose problems in local subteams, instead of spreading them along the entire organisation. We are considering hierarchical organisations arranged into three levels of decision-making: strategic, operational and tactical. However this is not a “must restriction” so that hierarc ...
Major AI Research Areas - Cognitive Computing Research Group
Major AI Research Areas - Cognitive Computing Research Group

< 1 ... 11 12 13 14 15 16 17 18 19 ... 35 >

Agent-based model

An agent-based model (ABM) is one of a class of computational models for simulating the actions and interactions of autonomous agents (both individual or collective entities such as organizations or groups) with a view to assessing their effects on the system as a whole. It combines elements of game theory, complex systems, emergence, computational sociology, multi-agent systems, and evolutionary programming. Monte Carlo Methods are used to introduce randomness. Particularly within ecology, ABMs are also called individual-based models (IBMs), and individuals within IBMs may be simpler than fully autonomous agents within ABMs. A review of recent literature on individual-based models, agent-based models, and multiagent systems shows that ABMs are used on non-computing related scientific domains including biology, ecology and social science. Agent-based modeling is related to, but distinct from, the concept of multi-agent systems or multi-agent simulation in that the goal of ABM is to search for explanatory insight into the collective behavior of agents obeying simple rules, typically in natural systems, rather than in designing agents or solving specific practical or engineering problems.Agent-based models are a kind of microscale model that simulate the simultaneous operations and interactions of multiple agents in an attempt to re-create and predict the appearance of complex phenomena. The process is one of emergence from the lower (micro) level of systems to a higher (macro) level. As such, a key notion is that simple behavioral rules generate complex behavior. This principle, known as K.I.S.S. (""Keep it simple, stupid"") is extensively adopted in the modeling community. Another central tenet is that the whole is greater than the sum of the parts. Individual agents are typically characterized as boundedly rational, presumed to be acting in what they perceive as their own interests, such as reproduction, economic benefit, or social status, using heuristics or simple decision-making rules. ABM agents may experience ""learning"", adaptation, and reproduction.Most agent-based models are composed of: (1) numerous agents specified at various scales (typically referred to as agent-granularity); (2) decision-making heuristics; (3) learning rules or adaptive processes; (4) an interaction topology; and (5) a non-agent environment. ABMs are typically implemented as computer simulations, either as custom software, or via ABM toolkits, and this software can be then used to test how changes in individual behaviors will affect the system's emerging overall behavior.
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