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Gesture Based Glove For Multiple Applications
Gesture Based Glove For Multiple Applications

... • Normal WMN • Ad-hoc routing protocols (AODV, DSR) • Manual network management for their real-time recovery • First, resource-allocation algorithms can provide (theoretical) guidelines for initial network resource planning. • Next, a greedy channel-assignment algorithm can reduce the requirement of ...
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... same level of the protocol, called peer-to-peer, but is implemented via services at the lower level • Danger is each level increases latency if implemented as hierarchy (e.g., multiple check sums) ...
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... frame can transport a maximum payload of eight bytes. For that there is the socalled data field, which is framed by many other fields that are required to execute the CAN communication protocol. They include the message address (identifier or ID), data length code (DLC), checksum (cyclic redundancy ...
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... Spread Aloha Multiple Access is a combination of CDMA and TDMA. The CDMA better suits for connection oriented services only and not for connection less burst data traffic because it requires programming both sender and receiver to access different users with different codes. 9. Define CDMA. Code Div ...
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Peer‐to‐peer
systems
and
Distributed
Hash
 Tables
(DHTs) Mike
Freedman COS
461:
Computer
Networks

Peer‐to‐peer
systems
and
Distributed
Hash
 Tables
(DHTs) Mike
Freedman COS
461:
Computer
Networks


... –  Track
idenPPes
&
(IP)
addresses
of
peers
 •  May
be
many
and
may
have
significant
churn

 •  Best
not
to
have
n2
ID
references
 – Thus,
nodes’

“views”
<<
view
in
consistent
hashing
 ...
IOSR Journal of Computer Engineering (IOSRJCE) ISSN: 2278-0661, ISBN: 2278-8727
IOSR Journal of Computer Engineering (IOSRJCE) ISSN: 2278-0661, ISBN: 2278-8727

... When a node wants to send a data packet to a destination node, the entries in route table are checked to ensure whether there is a current route to that destination node or not. If it is there, the data packet is forwarded to the appropriate next hop toward the destination. If it is not there, the r ...
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Hands-on Networking Fundamentals

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3rd Edition: Chapter 4
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... Chapter 4: Network Layer  4. 1 Introduction  4.2 Virtual circuit and ...
Peer‐to‐peer systems and Distributed  Hash Tables (DHTs) Mike Freedman
Peer‐to‐peer systems and Distributed  Hash Tables (DHTs) Mike Freedman

... –  Track idenUUes & (IP) addresses of peers  •  May be many and may have significant churn   •  Best not to have n2 ID references  – Thus, nodes’  “views” << view in consistent hashing  ...
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Recursive InterNetwork Architecture (RINA)



The Recursive InterNetwork Architecture (RINA) is a computer network architecture that unifies distributed computing and telecommunications. RINA's fundamental principle is that computer networking is just Inter-Process Communication or IPC. RINA reconstructs the overall structure of the Internet, forming a model that comprises a single repeating layer, the DIF (Distributed IPC Facility), which is the minimal set of components required to allow distributed IPC between application processes. RINA inherently supports mobility, multi-homing and Quality of Service without the need for extra mechanisms, provides a secure and programmable environment, motivates for a more competitive marketplace, and allows for a seamless adoption.
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