
Computer Graphics - Bath College Moodle
... • TIF (Tagged Interchange Format) - retains the quality though file sizes much bigger • BMP (Bitmap format) - a basic format which is universal though not compressible as GIF Here are some different files showing with the extensions: ...
... • TIF (Tagged Interchange Format) - retains the quality though file sizes much bigger • BMP (Bitmap format) - a basic format which is universal though not compressible as GIF Here are some different files showing with the extensions: ...
Performance per What? - Journal of Computer Graphics Techniques
... with unit given by frames per joule, actually an energy measure and not a power measure, as “performance per watt” implies. Frames per joule (fpJ) is similar to frames per second (fps) in that it is an inverse measure. Note that it sounds better to report in these inverse measures, e.g., getting a 3 ...
... with unit given by frames per joule, actually an energy measure and not a power measure, as “performance per watt” implies. Frames per joule (fpJ) is similar to frames per second (fps) in that it is an inverse measure. Note that it sounds better to report in these inverse measures, e.g., getting a 3 ...
Project02.docx
... 2. Repeatedly prompt for the input until the user supplies values of the correct form (discard incorrect inputs). Your prompt should say what form of input is needed. 3. Draw a picture containing multiple shapes of multiple colors, where the input value(s) is (are) used to determine some aspect of t ...
... 2. Repeatedly prompt for the input until the user supplies values of the correct form (discard incorrect inputs). Your prompt should say what form of input is needed. 3. Draw a picture containing multiple shapes of multiple colors, where the input value(s) is (are) used to determine some aspect of t ...
Chapter16
... Hardware: PC display devices • Graphics cards contain a graphics processing unit (GPU) and video RAM where images are constructed before being sent to the display • Each pixel in an image requires storage space, which can limit the resolution and color depth available on your PC • Graphics accelera ...
... Hardware: PC display devices • Graphics cards contain a graphics processing unit (GPU) and video RAM where images are constructed before being sent to the display • Each pixel in an image requires storage space, which can limit the resolution and color depth available on your PC • Graphics accelera ...
Class 4
... Each of these primitives causes a selection hit The list of primitives returned as an array of integer-valued names and related data (hit records) that correspond to the current contents of the name stack Name stack is constructed by loading names onto it as you issue primitive drawing commands whil ...
... Each of these primitives causes a selection hit The list of primitives returned as an array of integer-valued names and related data (hit records) that correspond to the current contents of the name stack Name stack is constructed by loading names onto it as you issue primitive drawing commands whil ...
Lecturer
... Graphics and Virtual Reality • How 3D scenes can be defined • and how they are rendered on a screen ...
... Graphics and Virtual Reality • How 3D scenes can be defined • and how they are rendered on a screen ...
Representing Images and Graphics
... Important facts about electronic signals • An analog signal continually fluctuates in voltage up and down • A digital signal has only a high or low state, corresponding to the two binary digits • All electronic signals (both analog and digital) degrade as they move down a line • The voltage of the s ...
... Important facts about electronic signals • An analog signal continually fluctuates in voltage up and down • A digital signal has only a high or low state, corresponding to the two binary digits • All electronic signals (both analog and digital) degrade as they move down a line • The voltage of the s ...
Representing Images and Graphics
... Important facts about electronic signals • An analog signal continually fluctuates in voltage up and down • A digital signal has only a high or low state, corresponding to the two binary digits • All electronic signals (both analog and digital) degrade as they move down a line • The voltage of the s ...
... Important facts about electronic signals • An analog signal continually fluctuates in voltage up and down • A digital signal has only a high or low state, corresponding to the two binary digits • All electronic signals (both analog and digital) degrade as they move down a line • The voltage of the s ...
New and Improved: How Computer Graphics
... • Application areas • Computer Graphics as a discipline • Human perception system • Rendering • Modeling • Procedural modeling • Modern GPUs • Take-home messages ...
... • Application areas • Computer Graphics as a discipline • Human perception system • Rendering • Modeling • Procedural modeling • Modern GPUs • Take-home messages ...
Communicating Quantitative Information
... – computer software dithers • produces spots of different colors that, hopefully, our eyes mix together to see desired color. ...
... – computer software dithers • produces spots of different colors that, hopefully, our eyes mix together to see desired color. ...
Computer Specifications (PC) - PDST
... The main working memory in a computer is called random access memory or RAM. The processor uses this memory to run programs. RAM is measured in megabytes (MB). Most modern computers use DDR 2 RAM. • A minimum of 2024MB (2GB) of RAM is recommended for general purpose PCs. 2048MB (2GB) of RAM is also ...
... The main working memory in a computer is called random access memory or RAM. The processor uses this memory to run programs. RAM is measured in megabytes (MB). Most modern computers use DDR 2 RAM. • A minimum of 2024MB (2GB) of RAM is recommended for general purpose PCs. 2048MB (2GB) of RAM is also ...
1 TH2. Input devices, processing and output
... program. This program will take inputs from an input device, process the input in some way and output the results to an output device. CPUs aren’t only found in desktop or laptop computers, many electronic devices now rely on them for their operation. Mobile phones, DVD players and washing machines ...
... program. This program will take inputs from an input device, process the input in some way and output the results to an output device. CPUs aren’t only found in desktop or laptop computers, many electronic devices now rely on them for their operation. Mobile phones, DVD players and washing machines ...
ch-04 - It works
... 11). This results in a decreased spatial resolution for the resulting image. With Color Ribbons a Dot-Matrix printer can produce color images in two ways: • Multiple print heads (each with a different color) • Single print head with a multi-colored ribbon • More colors than are actually on the rib ...
... 11). This results in a decreased spatial resolution for the resulting image. With Color Ribbons a Dot-Matrix printer can produce color images in two ways: • Multiple print heads (each with a different color) • Single print head with a multi-colored ribbon • More colors than are actually on the rib ...
dl_remember
... • The process of selecting the correct file format, resolution, quality settings for an image so that it is efficient and usable on the web. ...
... • The process of selecting the correct file format, resolution, quality settings for an image so that it is efficient and usable on the web. ...
AngelCG27 - UNM Computer Science
... Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005 ...
... Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005 ...
Document
... • We do not compute forces due to sun, moon, and other large bodies • Rather we use the gravitational field. • Usually we can group particles into equivalent point ...
... • We do not compute forces due to sun, moon, and other large bodies • Rather we use the gravitational field. • Usually we can group particles into equivalent point ...
Performance
... Typical performance results reported (by the middle of 2003): • Significant speedup of GPU vs CPU are reported if the GPU performs low precision computations (30 to 60 times; depends on the configuration) - integers (8 or 12 bit arithmetic), 16-bit floating point • Vendor advertisements about very h ...
... Typical performance results reported (by the middle of 2003): • Significant speedup of GPU vs CPU are reported if the GPU performs low precision computations (30 to 60 times; depends on the configuration) - integers (8 or 12 bit arithmetic), 16-bit floating point • Vendor advertisements about very h ...
Take Apart Computer, Install An Operating System
... to users, of having complete control over the hardware, when in reality it may be shared among many virtual machines and the host operating system. Each virtual machine may run different operating systems, each with a wide variety of their own applications. The Virtual Machine Monitor or Hypervis ...
... to users, of having complete control over the hardware, when in reality it may be shared among many virtual machines and the host operating system. Each virtual machine may run different operating systems, each with a wide variety of their own applications. The Virtual Machine Monitor or Hypervis ...
Introduction to GPU - Movement Research Lab
... ◦ since 2000, the amount of horsepower applied to processing 3D vertices and fragments has been growing at a staggering ...
... ◦ since 2000, the amount of horsepower applied to processing 3D vertices and fragments has been growing at a staggering ...
Fast Matrix Multiplies using Graphics Hardware
... can then imagine the first matrix, lying horizontally, distributed in the usual chunk manner across all the processors on the top face of the cube. This distribution is replicated downwards, so that each horizontal “layer” is a distributed copy of the matrix on the top face. Likewise, we can imagine ...
... can then imagine the first matrix, lying horizontally, distributed in the usual chunk manner across all the processors on the top face of the cube. This distribution is replicated downwards, so that each horizontal “layer” is a distributed copy of the matrix on the top face. Likewise, we can imagine ...
Introduction to Computers
... each other. Though there were many computers using many different processors previous to this I call the 80286 processor the advent of home computers as these were the processors that made computers available for the average person. Using a processor before the 286 involved learning a proprietary sy ...
... each other. Though there were many computers using many different processors previous to this I call the 80286 processor the advent of home computers as these were the processors that made computers available for the average person. Using a processor before the 286 involved learning a proprietary sy ...
Framebuffer

A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that is driven to a video display from a memory buffer containing a complete frame of data.The information in the memory buffer typically consists of color values for every pixel (point that can be displayed) on the screen. Color values are commonly stored in 1-bit binary (monochrome), 4-bit palettized, 8-bit palettized, 16-bit high color and 24-bit true color formats. An additional alpha channel is sometimes used to retain information about pixel transparency. The total amount of the memory required to drive the framebuffer depends on the resolution of the output signal, and on the color depth and palette size.Framebuffers differ significantly from the vector displays that were common prior to the advent of faster graphics (and consequently the concept of a framebuffer). With a vector display, only the vertices of the graphics primitives are stored. The electron beam of the output display is then commanded to move from vertex to vertex, tracing an analog line across the area between these points. With a framebuffer, the electron beam (if the display technology uses one) is commanded to trace a left-to-right, top-to-bottom path across the entire screen, the way a television renders a broadcast signal. At the same time, the color information for each point on the screen is pulled from the framebuffer, creating a set of discrete picture elements (pixels).