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Fujitsu Graphics Display Controllers
Fujitsu Graphics Display Controllers

PPT - Computer Vision Lab.
PPT - Computer Vision Lab.

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download

Graphics Processing Unit (GPU) - Study Mafia:Latest Seminars
Graphics Processing Unit (GPU) - Study Mafia:Latest Seminars

... AGP provides two modes for the graphics controller to directly access texture maps in system memory: pipelining and sideband addressing. Using Pipe mode, AGP overlaps the memory or bus access times for a request ("n") with the issuing of following requests ("n+1"..."n+2"... etc.). In the PCI bus, re ...
A Framework for Holographic Scene Representation and Image
A Framework for Holographic Scene Representation and Image

Spatial Data Structures - University of Southern California
Spatial Data Structures - University of Southern California

... Back-to-front: inorder traversal, farther child first Front-to-back: inorder traversal, near child first Do backface culling with same sign test Clip against visible portion of space (portals) ...
CG Tutorial Project - 3D Renderer (Ray Tracing Engine)
CG Tutorial Project - 3D Renderer (Ray Tracing Engine)

... Decrease the number of light sources; Decrease the intensity of each light source; Decrease the diffusive reflection index and / or the specular reflection index of each object; 6. My video card is not very good. Will it affect the quality or speed of the rendering? No. The rendering progress of thi ...
Ch11
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... • AGP is a single special port, similar to a PCI slot, which is dedicated to video – Derived from the 66 MHz, 32-bit PCI 2.1 specification – Uses its own personal data bus (PCI is limited to 32-bit transfers at 33 MHz or bandwidth of 132 Mbps – it cannot handle some of the video demands), and suppor ...
From Vertices to Fragments
From Vertices to Fragments

OpenGL Functions - Computer Science
OpenGL Functions - Computer Science

... • In OpenGL, projection is carried out by a projection matrix (transformation) • There is only one set of transformation functions so we must set the matrix mode first glMatrixMode (GL_PROJECTION) ...
OPENVIEW A FREE SYSTEM FOR STEREOSCOPIC REPRESENTATION OF 3D MODELS OR...
OPENVIEW A FREE SYSTEM FOR STEREOSCOPIC REPRESENTATION OF 3D MODELS OR...

... Test 2: An archaeological site comprised of about one thousand polygons, using texture materials. Test 3: The site of the test2, loaded 10 times in different positions Test 4: A 3ds file with 67392 vertices (58928 faces) having 1214 objects and 15 different textures. Both left and right displays wer ...
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6 - NUI Galway

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A Guidebook for Strategic Presentation in the Rich

Introduction to Computer Graphics
Introduction to Computer Graphics

... The resolution of a device is the closest spacing at which adjacent black and white lines can be distinguished. Many devices work by producing (colored) dots, and image quality vs. dot size or spot size is an issue. Resolution can be no greater than addressability (lines per inch) and depends on spo ...
optimizing combined volume and surface data ray casting
optimizing combined volume and surface data ray casting

A video card
A video card

... weaken AMD, which until now has derived a significant portion of its revenue from graphics components. As of the second quarter of 2013, there were 52 AIB suppliers.[2] These AIB suppliers may market video cards under their own brands, and/or produce video cards for private label brands and/or produ ...
Building a Java First-Person Shoote
Building a Java First-Person Shoote

... pixels from the image (with the correct display colors). The offset specifies the offset into the array where the pixels from the source image shall be moved into. The resulting Render object is returned. Another thing to point out about the Texture object is that the creation of the class shall aut ...
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survey of texture mapping

... The first method theoretically implies sampling at a resolution determined by the highest frequencies present in the image. Since a surface viewed obliquely can create arbitrarily high frequencies, this resolution can be extremely high. It is therefore desirable to limit dense supersampling to regio ...
Ray Tracing
Ray Tracing

... • Verify that it is not out of range (behind eye) P(t) > tmin ...
a survey of computer graphics contents
a survey of computer graphics contents

... of discrete data items, for example, can meteorologists track weather systems, including hurricanes that may threaten thousands of lives. Theoretical physicists depend on images to think about events like collisions of cosmic strings at 75 percent of the speed of light, and chaos theorists require ...
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OpenGL Introduction

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Decimation Of Triangle Meshes
Decimation Of Triangle Meshes

... • Every loop is star shaped : recursive loop splitting triangulation schemes are used. • If a loop cannot be retriangulated, the vertex generating the loop is not removed. ...
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notes-17
notes-17

... Microsoft’s Direct Animation Technology • DirectAnimation is a set of objects, a set of built-in controls, and an API that are accessible from script, java, C++ or other code. • With these sets you can integrate the use of scripting, java and controls. The DirectAnimation controls are • Structured ...
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2.5D



2.5D (""two-and-a-half-dimensional""), ¾ perspective, and pseudo-3D are terms, mainly in the video game industry, used to describe either 2D graphical projections and similar techniques used to cause a series of images (or scenes) to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane or has a virtual camera with a fixed angle. By contrast, games using 3D computer graphics without such restrictions are said to use true 3D.Common in video games, these projections have also been useful in geographic visualization (GVIS) to help understand visual-cognitive spatial representations or 3D visualization.The terms ¾ perspective and ¾ view trace their origins to portraiture and facial recognition, where they are used to describe a view of a person's face which is partway between a frontal view and a side view.
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