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SLI for NVIDIA Quadro: Quick Installation Guide
SLI for NVIDIA Quadro: Quick Installation Guide

... along with SLI Hardware Bridge Connector. The NVIDIA Quadro FX 3400 and 4400 also support SLI and require an auxiliary power connector cable, which is also shown. Please remember the following: - SLI is supported only on PCI Express-based motherboards - Two available and adjacent PCI Express expansi ...
7 Years of Graphics /// Thomas Monk Page 1 of 51 accelenation.com
7 Years of Graphics /// Thomas Monk Page 1 of 51 accelenation.com

... they have principally designed boards for the professional workstation market, and these have generally been too expensive for most gamers. A good example was the GLINT 300SX chip announced in April 1994 (shipped that November) and claimed to be the very first 3D hardware accelerated product for the ...
GEFORCE® GTX 550 Ti GRAPHICS CARD
GEFORCEĀ® GTX 550 Ti GRAPHICS CARD

PowerPoint file, Rampage_Q3D_083199
PowerPoint file, Rampage_Q3D_083199

... Reduces CPU requirements by moving the W reciprocal calculations into hardware. ...
SANTA CLARA, Calif. -- Companies in Silicon Valley often
SANTA CLARA, Calif. -- Companies in Silicon Valley often

... And while Intel's chips have circuitry for one electronic brain handling calculations, graphics chips have multiple processors for specialized jobs performed in parallel. Nvidia's latest chip has the equivalent of 32 specialized brains; ATI will disclose details of its new chip at its own event this ...
1

3dfx Interactive



3dfx Interactive was a company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units and, later, graphics cards. It was a pioneer in the field from the late 1990s until 2000.The company's flagship product was the Voodoo Graphics, an add-in card that accelerated 3D graphics. The hardware accelerated only 3D rendering, relying on the PC's current video card for 2D support. Despite this limitation, the Voodoo Graphics and its follow-up Voodoo2 were popular, and it became standard for 3D games to offer support for the company's Glide API.3dfx rapidly declined beginning in the late 1990s and was acquired by Nvidia mostly for intellectual property rights before going bankrupt in 2002.
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